void BulletReceived(Bullet b) { b.Desactivar(); var damage = b.Damage; Life -= damage; var aux = b.transform.position - transform.position; dirbullet = aux; receiveABullet = true; if (isDeath) { if (!anim.CanDieMore()) { bulletTrigger.Enable(false); gameObject.GetComponent <Collider2D>().enabled = false; } } }