// Use this for initialization void Start() { theTextbox = FindObjectOfType <EndlessTextBoxManager> (); fader = FindObjectOfType <EndlessSceneFader> (); endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); align = FindObjectOfType <AlignmentCtrl> (); sfx = FindObjectOfType <SfxCtrl> (); hasActivated = false; }
// Use this for initialization void Start() { rb = gameObject.GetComponent <Rigidbody2D> (); anim = gameObject.GetComponent <Animator> (); wolfSprite = gameObject.GetComponent <SpriteRenderer> (); sceneFader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> (); source = gameObject.GetComponent <AudioSource>(); particles = gameObject.GetComponent <ParticleSystem> (); cFull = wolfSprite.color; //UI = GameObject.Find ("Main Text").GetComponent<Text> (); platformGen = GameObject.Find("Platform Generator").GetComponent <PlatformGenerator> (); startPosPG = platformGen.transform.position; startPosPlayer = gameObject.transform.position; isHurt = false; jumping = false; isPouncing = false; Invulnerable = false; isAlive = true; isTest = false; hPCurrent = HPMax; UI.text = ""; //find Locations PouncePos = transform.FindChild("pounceLoc"); crosshairLoc = transform.FindChild("crosshairLoc"); feedbackLoc = transform.FindChild("feedback"); InvokeRepeating("PounceTimer", 1, 1); PounceCD = PounceCoolDown; PlayerPrefs.SetInt("Cutscene", 0); respawnPosition = gameObject.transform.position; TeleIcon.SetActive(false); Lives = PlayerData.Lives; if (transform.localScale.x > 0) { facingRight = true; } if (PlayerData.AlignSet) { IsKiller = PlayerData.IsKiller; } }
// Use this for initialization void Start() { endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> (); fader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> (); if (textFile != null) { textLines = (textFile.text.Split('\n')); } if (endAtLine == 0) { endAtLine = textLines.Length - 1; } isTalking = true; useFader = true; }
// Use this for initialization void Start() { counterMax = Counter; sceneFader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> (); player = GameObject.Find("Player"); endlessPlayer = player.GetComponent <EndlessRunnerPlayer> (); rb = gameObject.GetComponent <Rigidbody2D> (); source = gameObject.GetComponent <AudioSource> (); crosshairColour = colour.color; crosshairFade = new Color(Color.white.r, Color.white.g, Color.white.b, 0f); crosshairOpaque = new Color(crosshairColour.r, crosshairColour.g, crosshairColour.b, 1f); colour.color = crosshairFade; isStarted = false; source.pitch = 1.2f; }