Пример #1
0
 public static void Rectangle(this AggRenderSurface gx, RectInt rect, Color color)
 {
     gx.Rectangle(rect.Left, rect.Bottom, rect.Right, rect.Top, color);
 }
Пример #2
0
 public static void FillRectangle(this AggRenderSurface gx, RectInt rect, Color fillColor)
 {
     gx.FillRectangle(rect.Left, rect.Bottom, rect.Right, rect.Top, fillColor);
 }
Пример #3
0
        public static bool ClipRects(RectInt pBoundingRect, ref RectInt pSourceRect, ref RectInt pDestRect)
        {
            // clip off the top so we don't write into random memory
            if (pDestRect.Top < pBoundingRect.Top)
            {
                // This type of clipping only works when we aren't scaling an image...
                // If we are scaling an image, the source and dest sizes won't match
                if (pSourceRect.Height != pDestRect.Height)
                {
                    throw new Exception("source and dest rects must have the same height");
                }

                pSourceRect.Top += pBoundingRect.Top - pDestRect.Top;
                pDestRect.Top    = pBoundingRect.Top;
                if (pDestRect.Top >= pDestRect.Bottom)
                {
                    return(false);
                }
            }
            // clip off the bottom
            if (pDestRect.Bottom > pBoundingRect.Bottom)
            {
                // This type of clipping only works when we arenst scaling an image...
                // If we are scaling an image, the source and desst sizes won't match
                if (pSourceRect.Height != pDestRect.Height)
                {
                    throw new Exception("source and dest rects must have the same height");
                }

                pSourceRect.Bottom -= pDestRect.Bottom - pBoundingRect.Bottom;
                pDestRect.Bottom    = pBoundingRect.Bottom;
                if (pDestRect.Bottom <= pDestRect.Top)
                {
                    return(false);
                }
            }

            // clip off the left
            if (pDestRect.Left < pBoundingRect.Left)
            {
                // This type of clipping only works when we aren't scaling an image...
                // If we are scaling an image, the source and dest sizes won't match
                if (pSourceRect.Width != pDestRect.Width)
                {
                    throw new Exception("source and dest rects must have the same width");
                }

                pSourceRect.Left += pBoundingRect.Left - pDestRect.Left;
                pDestRect.Left    = pBoundingRect.Left;
                if (pDestRect.Left >= pDestRect.Right)
                {
                    return(false);
                }
            }
            // clip off the right
            if (pDestRect.Right > pBoundingRect.Right)
            {
                // This type of clipping only works when we aren't scaling an image...
                // If we are scaling an image, the source and dest sizes won't match
                if (pSourceRect.Width != pDestRect.Width)
                {
                    throw new Exception("source and dest rects must have the same width");
                }

                pSourceRect.Right -= pDestRect.Right - pBoundingRect.Right;
                pDestRect.Right    = pBoundingRect.Right;
                if (pDestRect.Right <= pDestRect.Left)
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #4
0
        public void Render(IBitmapSrc source, double destX, double destY)
        {
            int inScaleX     = 1;
            int inScaleY     = 1;
            int angleRadians = 0;
            // exit early if the dest and source bounds don't touch.
            // TODO: <BUG> make this do rotation and scalling

            RectInt sourceBounds = new RectInt((int)destX, (int)destY, (int)destX + source.Width, (int)destY + source.Height);
            //sourceBounds.Offset((int)destX, (int)destY);

            RectInt destBounds = this.destImageReaderWriter.GetBounds();

            if (!RectInt.DoIntersect(sourceBounds, destBounds))
            {
                //if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                //{
                //    throw new NotImplementedException();
                //}
                return;
            }

            double scaleX            = inScaleX;
            double scaleY            = inScaleY;
            Affine graphicsTransform = this.CurrentTransformMatrix;

            if (!graphicsTransform.IsIdentity())
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }
                graphicsTransform.Transform(ref destX, ref destY);
            }


#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScale   = (scaleX != 1 || scaleY != 1);
            bool isRotated = false;
            if (angleRadians != 0 && Math.Abs(angleRadians) >= (0.1 * MathHelper.Tau / 360))
            {
                isRotated = true;
            }
            else
            {
                angleRadians = 0;//reset very small angle to 0
            }

            //bool IsMipped = false;
            //double ox, oy;
            //source.GetOriginOffset(out ox, out oy);

            bool canUseMipMaps = isScale;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool needSourceResampling = isScale || isRotated;// || destX != (int)destX || destY != (int)destY;


            VectorToolBox.GetFreeVxs(out VertexStore imgBoundsPath);
            // this is the fast drawing path
            if (needSourceResampling)
            {
#if false // if the scalling is small enough the results can be improved by using mip maps
                if (CanUseMipMaps)
                {
                    CMipMapFrameProperty *pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    double OldScaleX = scaleX;
                    double OldScaleY = scaleY;
                    const CFrameInterface *pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    if (pMippedFrame != source)
                    {
                        IsMipped             = true;
                        source               = pMippedFrame;
                        sourceOriginOffsetX *= (OldScaleX / scaleX);
                        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    }

                    HotspotOffsetX *= (inScaleX / scaleX);
                    HotspotOffsetY *= (inScaleY / scaleY);
                }
#endif


                BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);

                //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                //    destX, destY, ox, oy, scaleX, scaleY, angleRadians, imgBoundsPath);

                Affine destRectTransform = CreateAffine(destX, destY, ox, oy, scaleX, scaleY, angleRadians);
                //TODO: review reusable span generator an interpolator ***
                var spanInterpolator = new SpanInterpolatorLinear();
                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                spanInterpolator.Transformer = destRectTransform.CreateInvert();

                var imgSpanGen = new ImgSpanGenRGBA_BilinearClip(
                    source,
                    Drawing.Color.Black,
                    spanInterpolator);

                VectorToolBox.GetFreeVxs(out VertexStore v1);
                destRectTransform.TransformToVxs(imgBoundsPath, v1);
                Render(v1, imgSpanGen);
                VectorToolBox.ReleaseVxs(ref v1);


#if false // this is some debug you can enable to visualize the dest bounding box
                LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
#endif
            }
            else // TODO: this can be even faster if we do not use an intermediate buffer
            {
                //Affine destRectTransform = BuildImageBoundsPath(
                //    source.Width, source.Height,
                //    destX, destY, imgBoundsPath);


                BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);
                //...
                Affine destRectTransform = CreateAffine(destX, destY);

                //TODO: review reusable span generator an interpolator ***
                var interpolator = new SpanInterpolatorLinear();

                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                interpolator.Transformer = destRectTransform.CreateInvert();

                //we generate image by this imagespan generator

                ImgSpanGen imgSpanGen = null;
                switch (source.BitDepth)
                {
                case 32:
                    imgSpanGen = new ImgSpanGenRGBA_NN_StepXBy1(source, interpolator);
                    break;

                //case 8:
                //    imgSpanGen = new ImgSpanGenGray_NNStepXby1(source, interpolator);
                //    break;
                default:
                    throw new NotImplementedException();
                }

                VectorToolBox.GetFreeVxs(out VertexStore v1);

                destRectTransform.TransformToVxs(imgBoundsPath, v1);
                //...
                Render(v1, imgSpanGen);

                VectorToolBox.ReleaseVxs(ref v1);
                //
                unchecked { destImageChanged++; };
            }
            VectorToolBox.ReleaseVxs(ref imgBoundsPath);
        }
Пример #5
0
        public void Render(IBitmapSrc source,
                           double destX, double destY,
                           double angleRadians,
                           double inScaleX, double inScaleY)
        {
            {   // exit early if the dest and source bounds don't touch.
                // TODO: <BUG> make this do rotation and scalling
                RectInt sourceBounds = source.GetBounds();
                RectInt destBounds   = _destBitmapBlender.GetBounds();
                sourceBounds.Offset((int)destX, (int)destY);
                if (!RectInt.DoIntersect(sourceBounds, destBounds))
                {
                    if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                    {
                        throw new NotImplementedException();
                    }
                    return;
                }
            }

            double scaleX            = inScaleX;
            double scaleY            = inScaleY;
            Affine graphicsTransform = this.CurrentTransformMatrix;

            if (!graphicsTransform.IsIdentity())
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }
                graphicsTransform.Transform(ref destX, ref destY);
            }

#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScale   = (scaleX != 1 || scaleY != 1);
            bool isRotated = true;
            if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
            {
                isRotated    = false;
                angleRadians = 0;
            }

            //bool IsMipped = false;
            //double ox, oy;
            //source.GetOriginOffset(out ox, out oy);

            bool canUseMipMaps = isScale;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool renderRequriesSourceSampling = isScale || isRotated || destX != (int)destX || destY != (int)destY;


            using (VxsTemp.Borrow(out var v1, out var imgBoundsPath))
            {
                // this is the fast drawing path
                if (renderRequriesSourceSampling)
                {
                    // if the scalling is small enough the results can be improved by using mip maps
                    //if(CanUseMipMaps)
                    //{
                    //    CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    //    double OldScaleX = scaleX;
                    //    double OldScaleY = scaleY;
                    //    const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    //    if(pMippedFrame != source)
                    //    {
                    //        IsMipped = true;
                    //        source = pMippedFrame;
                    //        sourceOriginOffsetX *= (OldScaleX / scaleX);
                    //        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    //    }

                    //    HotspotOffsetX *= (inScaleX / scaleX);
                    //    HotspotOffsetY *= (inScaleY / scaleY);
                    //}
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                    //    destX, destY, ox, oy, scaleX, scaleY, angleRadians, imgBoundsPath);

                    //1.
                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);
                    //2.
                    Affine destRectTransform = CreateAffine(destX, destY, _ox, _oy, scaleX, scaleY, angleRadians);
                    //TODO: review reusable span generator an interpolator ***


                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _spanInterpolator.Transformer           = destRectTransform.CreateInvert();
                    _imgSpanGenBilinearClip.BackgroundColor = Drawing.Color.Black;
                    _imgSpanGenBilinearClip.SetInterpolator(_spanInterpolator);
                    _imgSpanGenBilinearClip.SetSrcBitmap(source);

                    destRectTransform.TransformToVxs(imgBoundsPath, v1);
                    Render(v1, _imgSpanGenBilinearClip);
                    _imgSpanGenBilinearClip.ReleaseSrcBitmap();

                    // this is some debug you can enable to visualize the dest bounding box
                    //LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
                }
                else // TODO: this can be even faster if we do not use an intermediat buffer
                {
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height, destX, destY, imgBoundsPath);

                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);

                    //
                    var destRectTransform = new AffineMat();
                    destRectTransform.Translate(destX, destY);
                    //TODO: review reusable span generator an interpolator ***

                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _reuseableAffine.SetElements(destRectTransform.CreateInvert());
                    _spanInterpolator.Transformer = _reuseableAffine;

                    ImgSpanGen imgSpanGen = null;
                    switch (source.BitDepth)
                    {
                    case 32:



                        _img_NN_StepX.SetInterpolator(_spanInterpolator);
                        _img_NN_StepX.SetSrcBitmap(source);
                        imgSpanGen = _img_NN_StepX;

                        break;

                    //case 24:
                    //    imgSpanGen = new ImgSpanGenRGB_NNStepXby1(source, interpolator);
                    //    break;
                    //case 8:
                    //    imgSpanGen = new ImgSpanGenGray_NNStepXby1(source, interpolator);
                    //    break;
                    default:
                        throw new NotImplementedException();
                    }
                    TransformToVxs(ref destRectTransform, imgBoundsPath, v1);
                    Render(v1, imgSpanGen);
                    unchecked { _destImageChanged++; };
                }
            }
        }
        public void Clear(Color color)
        {
            RectInt clippingRectInt = GetClippingRect();
            var     destImage       = this.DestImage;
            int     width           = destImage.Width;
            int     height          = destImage.Height;

            int[] buffer = destImage.GetBuffer32();
            switch (destImage.BitDepth)
            {
            default: throw new NotSupportedException();

            case 32:
            {
                //------------------------------
                //fast clear buffer
                //skip clipping ****
                //TODO: reimplement clipping***
                //------------------------------
                if (color == Color.White)
                {
                    //fast cleat with white color
                    int n = buffer.Length;
                    unsafe
                    {
                        fixed(void *head = &buffer[0])
                        {
                            uint *head_i32 = (uint *)head;

                            for (int i = n - 1; i >= 0; --i)
                            {
                                *head_i32 = 0xffffffff;         //white (ARGB)
                                head_i32++;
                            }
                        }
                    }
                }
                else if (color == Color.Black)
                {
                    //fast cleat with black color
                    int n = buffer.Length;
                    unsafe
                    {
                        fixed(void *head = &buffer[0])
                        {
                            uint *head_i32 = (uint *)head;

                            for (int i = n - 1; i >= 0; --i)
                            {
                                *head_i32 = 0xff000000;         //black (ARGB)
                                head_i32++;
                            }
                        }
                    }
                }
                else
                {
                    //other color
                    //#if WIN
                    //                            uint colorARGB = (uint)((color.alpha << 24) | ((color.red << 16) | (color.green << 8) | color.blue));
                    //#else
                    //                            uint colorARGB = (uint)((color.alpha << 24) | ((color.blue << 16) | (color.green << 8) | color.red));
                    //#endif

                    //ARGB
                    uint colorARGB = (uint)((color.alpha << 24) | ((color.red << 16) | (color.green << 8) | color.blue));
                    int  n         = buffer.Length;
                    unsafe
                    {
                        fixed(void *head = &buffer[0])
                        {
                            uint *head_i32 = (uint *)head;

                            for (int i = n - 1; i >= 0; --i)
                            {
                                *head_i32 = colorARGB;
                                head_i32++;
                            }
                        }
                    }
                }
            }
            break;
            }

            //            switch (destImage.BitDepth)
            //            {
            //                case 8:
            //                    {
            //                        //int bytesBetweenPixels = destImage.BytesBetweenPixelsInclusive;
            //                        //byte byteColor = color.Red0To255;
            //                        //int clipRectLeft = clippingRectInt.Left;

            //                        //for (int y = clippingRectInt.Bottom; y < clippingRectInt.Top; ++y)
            //                        //{
            //                        //    int bufferOffset = destImage.GetBufferOffsetXY(clipRectLeft, y);
            //                        //    for (int x = 0; x < clippingRectInt.Width; ++x)
            //                        //    {
            //                        //        buffer[bufferOffset] = color.blue;
            //                        //        bufferOffset += bytesBetweenPixels;
            //                        //    }
            //                        //}
            //                        throw new NotSupportedException("temp");
            //                    }
            //                case 24:
            //                    {
            //                        //int bytesBetweenPixels = destImage.BytesBetweenPixelsInclusive;
            //                        //int clipRectLeft = clippingRectInt.Left;
            //                        //for (int y = clippingRectInt.Bottom; y < clippingRectInt.Top; y++)
            //                        //{
            //                        //    int bufferOffset = destImage.GetBufferOffsetXY(clipRectLeft, y);
            //                        //    for (int x = 0; x < clippingRectInt.Width; ++x)
            //                        //    {
            //                        //        buffer[bufferOffset + 0] = color.blue;
            //                        //        buffer[bufferOffset + 1] = color.green;
            //                        //        buffer[bufferOffset + 2] = color.red;
            //                        //        bufferOffset += bytesBetweenPixels;
            //                        //    }
            //                        //}
            //                        throw new NotSupportedException("temp");
            //                    }
            //                    break;
            //                case 32:
            //                    {
            //                        //------------------------------
            //                        //fast clear buffer
            //                        //skip clipping ****
            //                        //TODO: reimplement clipping***
            //                        //------------------------------
            //                        if (color == Color.White)
            //                        {
            //                            //fast cleat with white color
            //                            int n = buffer.Length / 4;
            //                            unsafe
            //                            {
            //                                fixed (void* head = &buffer[0])
            //                                {
            //                                    uint* head_i32 = (uint*)head;
            //                                    for (int i = n - 1; i >= 0; --i)
            //                                    {
            //                                        *head_i32 = 0xffffffff; //white (ARGB)
            //                                        head_i32++;
            //                                    }
            //                                }
            //                            }
            //                        }
            //                        else if (color == Color.Black)
            //                        {
            //                            //fast cleat with black color
            //                            int n = buffer.Length / 4;
            //                            unsafe
            //                            {
            //                                fixed (void* head = &buffer[0])
            //                                {
            //                                    uint* head_i32 = (uint*)head;
            //                                    for (int i = n - 1; i >= 0; --i)
            //                                    {
            //                                        *head_i32 = 0xff000000; //black (ARGB)
            //                                        head_i32++;
            //                                    }
            //                                }
            //                            }
            //                        }
            //                        else
            //                        {
            //                            //other color
            //#if WIN
            //                            uint colorARGB = (uint)((color.alpha << 24) | ((color.red << 16) | (color.green << 8) | color.blue));
            //#else
            //                            uint colorARGB = (uint)((color.alpha << 24) | ((color.blue << 16) | (color.green << 8) | color.red));
            //#endif
            //                            int n = buffer.Length / 4;
            //                            unsafe
            //                            {
            //                                fixed (void* head = &buffer[0])
            //                                {
            //                                    uint* head_i32 = (uint*)head;
            //                                    for (int i = n - 1; i >= 0; --i)
            //                                    {
            //                                        *head_i32 = colorARGB;
            //                                        head_i32++;
            //                                    }
            //                                }
            //                            }
            //                        }
            //                    }
            //                    break;
            //                default:
            //                    throw new NotImplementedException();
            //            }
        }
 public void SetClippingRect(RectInt rect)
 {
     ScanlineRasterizer.SetClipBox(rect);
 }