Пример #1
0
        IEnumerator ShowWinScreen()
        {
            CanvasGroup canvasGroup = winScreen.GetComponent <CanvasGroup>();

            if (canvasGroup == null)
            {
                canvasGroup = winScreen.gameObject.AddComponent <CanvasGroup>();
            }
            while (canvasGroup.alpha < 0.9f)
            {
                float Alpha    = canvasGroup.alpha;
                float velocity = 0;

                Alpha             = Mathf.SmoothDamp(Alpha, 1f, ref velocity, 0.2f);
                canvasGroup.alpha = Alpha;

                canvasGroup.interactable   = canvasGroup.alpha > 0.9f;
                canvasGroup.blocksRaycasts = canvasGroup.alpha > 0.9f;
                yield return(null);
            }
        }