Пример #1
0
 public static void ObstacleHelicopterColision(Obstacle obstacle, Helicopter helicopter, ref bool collision, ref int lives, ref BigInteger score, int bombs)
 {
     if ((obstacle.StartX == helicopter.EndX && !(obstacle.EndY < helicopter.StartY || obstacle.StartY > helicopter.EndY)) ||
         ((obstacle.EndY == helicopter.StartY || obstacle.StartY == helicopter.EndY) && !(obstacle.EndX < helicopter.StartX || obstacle.StartX > helicopter.EndX)) ||
         (obstacle.EndX == helicopter.StartX && !(obstacle.EndY < helicopter.StartY || obstacle.StartY > helicopter.EndY)))
     {
         obstacle.StartX++;
         Window.DeleteObstacle(obstacle);
         lives--;
         score    -= 100;
         collision = true;
         if (lives == 0)
         {
             EndGameScreen.FinishGame(score);
         }
         else
         {
             Window.UpdateScoreAndLives(lives, bombs, score, false, 0);
         }
     }
 }
Пример #2
0
 //Helicopter Collision
 public static void HelicopterObstacleColision(List <Obstacle> obstacles, Helicopter helicopter, ref int lives, ref BigInteger score, int bombs)
 {
     for (int i = 0; i < obstacles.Count; i++)
     {
         if ((obstacles[i].StartX == helicopter.EndX && !(obstacles[i].EndY <helicopter.StartY || obstacles[i].StartY> helicopter.EndY)) ||
             ((obstacles[i].EndY == helicopter.StartY || obstacles[i].StartY == helicopter.EndY) && !(obstacles[i].EndX <helicopter.StartX || obstacles[i].StartX> helicopter.EndX)) ||
             (obstacles[i].EndX == helicopter.StartX && !(obstacles[i].EndY <helicopter.StartY || obstacles[i].StartY> helicopter.EndY)))
         {
             Window.DeleteObstacle(obstacles[i]);
             obstacles.RemoveAt(i);
             i--;
             lives--;
             score -= 100;
             if (lives == 0)
             {
                 EndGameScreen.FinishGame(score);
             }
             else
             {
                 Window.UpdateScoreAndLives(lives, bombs, score, false, 0);
             }
         }
     }
 }