public void PickMove() { Inventory inv = new Inventory(); Encounters enc = new Encounters(); Console.WriteLine("Do you wish to proceed? \n" + "Press I for inventory || or any other key to continue"); cki = Console.ReadKey(); if (cki.Key == ConsoleKey.I) { inv.WriteBoard(); } Console.WriteLine(""); Console.WriteLine("Where would you like to start your adventure? \n" + "1. Cave of Will \n" + "2. Valley of Trust \n" + "3. Throne Room Of The Immortal"); int key = Convert.ToInt32(Console.ReadLine()); switch (key) { case 1: Console.WriteLine("You have chosen to test your will"); enc.FirstEncounter(); CaveOfWill(); break; case 2: Console.WriteLine("You have chosen to believe in others..."); ValleyOfTrust(); break; case 3: Console.WriteLine("You have chosen to face Fear eye to eye..."); ThroneRoomOfTheImmortal(); break; default: break; } }