public void PerformEnPassantIfApplicable_WhiteEnPassantTest() { var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict); var whitePawnMock = new Mock <IChessPiece>(MockBehavior.Strict); var blackPawnMock = new Mock <IChessPiece>(MockBehavior.Strict); var whitePawnPosition = new Position(4, 4); var blackPawnPosition = new Position(5, 4); var blackPawnPreviousPosition = new Position(5, 6); var whitePawnCapturePosition = new Position(5, 5); var chessMove = new ChessMove(whitePawnPosition, whitePawnCapturePosition); whitePawnMock .SetupGet(p => p.Position) .Returns(whitePawnPosition); whitePawnMock .SetupGet(p => p.Color) .Returns(ChessColor.White); whitePawnMock .SetupGet(p => p.PieceType) .Returns(ChessPieceType.Pawn); whitePawnMock .SetupSet(p => p.Position = whitePawnCapturePosition); whitePawnMock .Setup(p => p.IncrementMoveCounter()); blackPawnMock .SetupGet(p => p.Position) .Returns(blackPawnPosition); blackPawnMock .SetupGet(p => p.Color) .Returns(ChessColor.Black); blackPawnMock .SetupGet(p => p.PieceType) .Returns(ChessPieceType.Pawn); var previousMoves = new List <ChessMove>() { new ChessMove(blackPawnPreviousPosition, blackPawnPosition) }; movementHistory .Setup(h => h.Add(chessMove.ReturnWithCaptureAsTrue())); var pieces = new List <IChessPiece>() { whitePawnMock.Object, blackPawnMock.Object }; var mover = new EnPassantMover(movementHistory.Object); var result = mover.PerformEnPassantIfApplicable(chessMove, pieces); Assert.AreEqual(blackPawnMock.Object, result); whitePawnMock .VerifySet(p => p.Position = whitePawnCapturePosition); whitePawnMock .Verify(p => p.IncrementMoveCounter()); movementHistory .Verify(h => h.Add(chessMove.ReturnWithCaptureAsTrue())); }
public IChessGame Create() { var piecesFactory = new PiecesFactory(); var movementHistory = new MovementHistory(); var piecePromoter = new PiecePromoter(movementHistory); var castlingMover = new CastlingMover(movementHistory); var enPassantMover = new EnPassantMover(movementHistory); var pieceMover = new PieceMover(movementHistory, piecePromoter, castlingMover, enPassantMover); var chessBoard = new ChessBoard(piecesFactory, pieceMover); List <IMovement> movements = new(); var pawnMovement = new PawnMovement(chessBoard); var enPassantMovement = new EnPassantMovement(chessBoard); var kingMovement = new KingMovement(chessBoard); var horizontalMovement = new HorizontalMovement(chessBoard); var verticalMovement = new VerticalMovement(chessBoard); var pdiagonalMovement = new PositiveDiagonalMovement(chessBoard); var ndiagonalMovement = new NegativeDiagonalMovement(chessBoard); var knightMovement = new KnightMovement(chessBoard); movements.Add(pawnMovement); movements.Add(enPassantMovement); movements.Add(kingMovement); movements.Add(horizontalMovement); movements.Add(verticalMovement); movements.Add(pdiagonalMovement); movements.Add(ndiagonalMovement); movements.Add(knightMovement); var movementComposite = new MovementComposite(movements); List <IMovement> movementsWithCastling = new(); var queensideCastlingMovement = new QueensideCastlingMovement(chessBoard, movementComposite); var kingsideCastlingMovement = new KingsideCastlingMovement(chessBoard, movementComposite); movementsWithCastling.Add(movementComposite); movementsWithCastling.Add(queensideCastlingMovement); movementsWithCastling.Add(kingsideCastlingMovement); var movementCompositeWithCastling = new MovementComposite(movementsWithCastling); var promotionDetector = new PromotionDetector(chessBoard); var checkDetector = new CheckDetector(chessBoard, movementCompositeWithCastling); var legalMovement = new LegalMovement(chessBoard, movementCompositeWithCastling, checkDetector); var moveValidator = new MoveValidator(chessBoard, legalMovement, promotionDetector); var gameFinishedDetector = new GameFinishedDetector(checkDetector, legalMovement); return(new ChessGame(chessBoard, moveValidator, promotionDetector, gameFinishedDetector, legalMovement)); }
public void PerformEnPassantIfApplicable_PromotionMoveTest() { var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict); var pieces = new List <IChessPiece>(); var chessMove = new ChessMove(new Position(0, 0), new Position(0, 0), pawnPromotion: ChessPieceType.Knight); var mover = new EnPassantMover(movementHistory.Object); var result = mover.PerformEnPassantIfApplicable(chessMove, pieces); Assert.AreEqual(null, result); }
public void PerformEnPassantIfApplicable_NormalPawnMoveTest() { var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict); var whitePawnMock = new Mock <IChessPiece>(MockBehavior.Strict); var blackPawnMock = new Mock <IChessPiece>(MockBehavior.Strict); var whitePawnPosition = new Position(4, 1); var blackPawnPosition = new Position(1, 6); var destination = new Position(4, 3); var chessMove = new ChessMove(whitePawnPosition, destination); whitePawnMock .SetupGet(p => p.Position) .Returns(whitePawnPosition); whitePawnMock .SetupGet(p => p.Color) .Returns(ChessColor.White); whitePawnMock .SetupGet(p => p.PieceType) .Returns(ChessPieceType.Pawn); blackPawnMock .SetupGet(p => p.Position) .Returns(blackPawnPosition); blackPawnMock .SetupGet(p => p.Color) .Returns(ChessColor.Black); blackPawnMock .SetupGet(p => p.PieceType) .Returns(ChessPieceType.Pawn); var pieces = new List <IChessPiece>() { whitePawnMock.Object, blackPawnMock.Object }; var mover = new EnPassantMover(movementHistory.Object); var result = mover.PerformEnPassantIfApplicable(chessMove, pieces); Assert.AreEqual(null, result); }