public void PerformEnPassantIfApplicable_WhiteEnPassantTest()
        {
            var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict);
            var whitePawnMock   = new Mock <IChessPiece>(MockBehavior.Strict);
            var blackPawnMock   = new Mock <IChessPiece>(MockBehavior.Strict);

            var whitePawnPosition         = new Position(4, 4);
            var blackPawnPosition         = new Position(5, 4);
            var blackPawnPreviousPosition = new Position(5, 6);
            var whitePawnCapturePosition  = new Position(5, 5);
            var chessMove = new ChessMove(whitePawnPosition, whitePawnCapturePosition);

            whitePawnMock
            .SetupGet(p => p.Position)
            .Returns(whitePawnPosition);
            whitePawnMock
            .SetupGet(p => p.Color)
            .Returns(ChessColor.White);
            whitePawnMock
            .SetupGet(p => p.PieceType)
            .Returns(ChessPieceType.Pawn);
            whitePawnMock
            .SetupSet(p => p.Position = whitePawnCapturePosition);
            whitePawnMock
            .Setup(p => p.IncrementMoveCounter());

            blackPawnMock
            .SetupGet(p => p.Position)
            .Returns(blackPawnPosition);
            blackPawnMock
            .SetupGet(p => p.Color)
            .Returns(ChessColor.Black);
            blackPawnMock
            .SetupGet(p => p.PieceType)
            .Returns(ChessPieceType.Pawn);

            var previousMoves = new List <ChessMove>()
            {
                new ChessMove(blackPawnPreviousPosition, blackPawnPosition)
            };

            movementHistory
            .Setup(h => h.Add(chessMove.ReturnWithCaptureAsTrue()));

            var pieces = new List <IChessPiece>()
            {
                whitePawnMock.Object, blackPawnMock.Object
            };

            var mover  = new EnPassantMover(movementHistory.Object);
            var result = mover.PerformEnPassantIfApplicable(chessMove, pieces);

            Assert.AreEqual(blackPawnMock.Object, result);
            whitePawnMock
            .VerifySet(p => p.Position = whitePawnCapturePosition);
            whitePawnMock
            .Verify(p => p.IncrementMoveCounter());
            movementHistory
            .Verify(h => h.Add(chessMove.ReturnWithCaptureAsTrue()));
        }
        public IChessGame Create()
        {
            var piecesFactory   = new PiecesFactory();
            var movementHistory = new MovementHistory();
            var piecePromoter   = new PiecePromoter(movementHistory);
            var castlingMover   = new CastlingMover(movementHistory);
            var enPassantMover  = new EnPassantMover(movementHistory);
            var pieceMover      = new PieceMover(movementHistory, piecePromoter,
                                                 castlingMover, enPassantMover);
            var chessBoard = new ChessBoard(piecesFactory, pieceMover);

            List <IMovement> movements = new();
            var pawnMovement           = new PawnMovement(chessBoard);
            var enPassantMovement      = new EnPassantMovement(chessBoard);
            var kingMovement           = new KingMovement(chessBoard);
            var horizontalMovement     = new HorizontalMovement(chessBoard);
            var verticalMovement       = new VerticalMovement(chessBoard);
            var pdiagonalMovement      = new PositiveDiagonalMovement(chessBoard);
            var ndiagonalMovement      = new NegativeDiagonalMovement(chessBoard);
            var knightMovement         = new KnightMovement(chessBoard);

            movements.Add(pawnMovement);
            movements.Add(enPassantMovement);
            movements.Add(kingMovement);
            movements.Add(horizontalMovement);
            movements.Add(verticalMovement);
            movements.Add(pdiagonalMovement);
            movements.Add(ndiagonalMovement);
            movements.Add(knightMovement);
            var movementComposite = new MovementComposite(movements);

            List <IMovement> movementsWithCastling = new();
            var queensideCastlingMovement          =
                new QueensideCastlingMovement(chessBoard, movementComposite);
            var kingsideCastlingMovement =
                new KingsideCastlingMovement(chessBoard, movementComposite);

            movementsWithCastling.Add(movementComposite);
            movementsWithCastling.Add(queensideCastlingMovement);
            movementsWithCastling.Add(kingsideCastlingMovement);
            var movementCompositeWithCastling = new MovementComposite(movementsWithCastling);

            var promotionDetector = new PromotionDetector(chessBoard);

            var checkDetector = new CheckDetector(chessBoard, movementCompositeWithCastling);

            var legalMovement = new LegalMovement(chessBoard,
                                                  movementCompositeWithCastling, checkDetector);

            var moveValidator = new MoveValidator(chessBoard,
                                                  legalMovement, promotionDetector);

            var gameFinishedDetector = new GameFinishedDetector(checkDetector,
                                                                legalMovement);

            return(new ChessGame(chessBoard, moveValidator,
                                 promotionDetector, gameFinishedDetector, legalMovement));
        }
        public void PerformEnPassantIfApplicable_PromotionMoveTest()
        {
            var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict);

            var pieces    = new List <IChessPiece>();
            var chessMove = new ChessMove(new Position(0, 0), new Position(0, 0),
                                          pawnPromotion: ChessPieceType.Knight);

            var mover  = new EnPassantMover(movementHistory.Object);
            var result = mover.PerformEnPassantIfApplicable(chessMove, pieces);

            Assert.AreEqual(null, result);
        }
        public void PerformEnPassantIfApplicable_NormalPawnMoveTest()
        {
            var movementHistory = new Mock <IMovementHistory>(MockBehavior.Strict);
            var whitePawnMock   = new Mock <IChessPiece>(MockBehavior.Strict);
            var blackPawnMock   = new Mock <IChessPiece>(MockBehavior.Strict);

            var whitePawnPosition = new Position(4, 1);
            var blackPawnPosition = new Position(1, 6);
            var destination       = new Position(4, 3);
            var chessMove         = new ChessMove(whitePawnPosition, destination);

            whitePawnMock
            .SetupGet(p => p.Position)
            .Returns(whitePawnPosition);
            whitePawnMock
            .SetupGet(p => p.Color)
            .Returns(ChessColor.White);
            whitePawnMock
            .SetupGet(p => p.PieceType)
            .Returns(ChessPieceType.Pawn);

            blackPawnMock
            .SetupGet(p => p.Position)
            .Returns(blackPawnPosition);
            blackPawnMock
            .SetupGet(p => p.Color)
            .Returns(ChessColor.Black);
            blackPawnMock
            .SetupGet(p => p.PieceType)
            .Returns(ChessPieceType.Pawn);

            var pieces = new List <IChessPiece>()
            {
                whitePawnMock.Object, blackPawnMock.Object
            };

            var mover  = new EnPassantMover(movementHistory.Object);
            var result = mover.PerformEnPassantIfApplicable(chessMove, pieces);

            Assert.AreEqual(null, result);
        }