public void DataDocumentStreamWithGSDTest()
        {
            using GameStringDocument gameStringDocument = GameStringDocument.Parse(_jsonGameStringFileKOKR);
            using FileStream stream = new FileStream(_dataFile, FileMode.Open);
            using EmoticonPackDataDocument document = EmoticonPackDataDocument.Parse(stream, gameStringDocument);

            Assert.AreEqual(Localization.KOKR, document.Localization);
            Assert.IsTrue(document.JsonDataDocument.RootElement.TryGetProperty("CatSpooky18Pack", out JsonElement _));
        }
    public void DataDocumentROMGSDTest()
    {
        using GameStringDocument gameStringDocument = GameStringDocument.Parse(_jsonGameStringFileKOKR);
        using EmoticonPackDataDocument document     = EmoticonPackDataDocument.Parse(GetBytesForROM("CatSpooky18Pack"), gameStringDocument);

        Assert.AreEqual(Localization.KOKR, document.Localization);
        Assert.IsTrue(document.TryGetEmoticonPackById("CatSpooky18Pack", out EmoticonPack? emoticonPack));
        Assert.AreEqual("저주받은 고양이 이모티콘 팩", emoticonPack !.Name);
        Assert.IsNull(emoticonPack !.Description?.RawDescription);
    }
    public void DataDocumentFileGSDTest()
    {
        using GameStringDocument gameStringDocument = GameStringDocument.Parse(_jsonGameStringFileFRFR);
        using EmoticonPackDataDocument document     = EmoticonPackDataDocument.Parse(_dataFile, gameStringDocument);

        Assert.AreEqual(Localization.FRFR, document.Localization);
        Assert.IsTrue(document.TryGetEmoticonPackById("CassiaEmoticonPack2", out EmoticonPack? emoticonPack));
        Assert.AreEqual("카시아 팩 2", emoticonPack !.Name);
        Assert.AreEqual("대화에서 실감나는 감정 표현을 할 수 있는 카시아 이모티콘입니다. 아래의 이모티콘에 마우스 커서를 올려 놓으면 명령어를 확인할 수 있습니다.", emoticonPack !.Description?.RawDescription);
    }
 public EmoticonPackDataDocumentTests()
 {
     _emoticonPackDataDocument = EmoticonPackDataDocument.Parse(LoadJsonTestData(), Localization.ENUS);
 }