private void spawnParticles(ISceneObject other) { Vector direction; Vector collision; if (other is Asteroid) { Asteroid a = other as Asteroid; collision = a.Center + (a.Direction * a.Radius); } else if (other is IMovable) { IMovable o = other as IMovable; collision = o.Center; } else { return; } direction = new Vector(0, -1); EmmitorGroup g = ParticleEmmitorFactory.CreateBaseExplosionEmmitors(baze, collision, direction); g.Attach(me.SceneMgr); }
private void CreateEmmitor(Vector position) { EmmitorGroup g = ParticleEmmitorFactory.CreateFireEmmitors(me.SceneMgr, position); emmitors.Push(g); g.Attach(me.SceneMgr, false); }
public virtual void HitAsteroid(IDestroyable asteroid) { if (hit) { return; } else { hit = true; } if (bullet.Owner.IsCurrentPlayerOrBot()) { bullet.Owner.AddScoreAndShow(ScoreDefines.CANNON_HIT); if (bullet.Owner.IsCurrentPlayer()) { bullet.SceneMgr.FloatingTextMgr.AddFloatingText(ScoreDefines.CANNON_HIT, bullet.Center, FloatingTextManager.TIME_LENGTH_1, FloatingTextType.SCORE); } if (asteroid is UnstableAsteroid) { Rect opponentLoc = PlayerBaseLocation.GetBaseLocation(bullet.Owner.GetPosition() == PlayerPosition.RIGHT ? PlayerPosition.LEFT : PlayerPosition.RIGHT); double xMin = opponentLoc.X; double xMax = opponentLoc.X + opponentLoc.Width; if (asteroid.Position.Y > SharedDef.VIEW_PORT_SIZE.Height * 0.4 && asteroid.Position.X >= xMin && asteroid.Position.X <= xMax) { if (bullet.Owner.IsCurrentPlayer()) { bullet.SceneMgr.FloatingTextMgr.AddFloatingText(Strings.ft_score_cannon_unstable_above_enemy, bullet.Center, FloatingTextManager.TIME_LENGTH_4, FloatingTextType.BONUS_SCORE, FloatingTextManager.SIZE_BIG, false, true); } bullet.Owner.AddScoreAndShow(ScoreDefines.CANNON_DESTROYED_UNSTABLE_ASTEROID_ABOVE_ENEMY); } } } asteroid.TakeDamage(bullet.Damage, bullet); NetOutgoingMessage msg = bullet.SceneMgr.CreateNetMessage(); msg.Write((int)PacketType.BULLET_HIT); msg.Write(bullet.Id); msg.Write(asteroid.Id); msg.Write(bullet.Damage); bullet.SceneMgr.SendMessage(msg); EmmitorGroup g = ParticleEmmitorFactory.CreateBulletImplosionEmmitor(bullet.SceneMgr, bullet.Center, bullet.Color); g.Attach(bullet.SceneMgr, false); }
public void DoCollideWith(ISceneObject other, float tpf) { if (other is Asteroid && (other as Asteroid).Enabled) { other.DoRemoveMe(); // nebudou hitovat objekty, ktere jsou uz pod horizontem if (other.Center.Y > baze.Position.Y + baze.Size.Height) { return; } int damage = (other as Asteroid).Radius / 2; // score Player otherPlayer = baze.SceneMgr.GetOtherActivePlayer(baze.Owner.GetId()); if (otherPlayer != null && otherPlayer.IsCurrentPlayer()) { Vector textPos = new Vector(otherPlayer.GetBaseLocation().X + (otherPlayer.GetBaseLocation().Width / 2), otherPlayer.GetBaseLocation().Y - 20); baze.SceneMgr.FloatingTextMgr.AddFloatingText(damage * ScoreDefines.DAMAGE_DEALT, textPos, FloatingTextManager.TIME_LENGTH_2, FloatingTextType.SCORE, FloatingTextManager.SIZE_MEDIUM); } if (otherPlayer != null && otherPlayer.IsCurrentPlayerOrBot()) { otherPlayer.AddScoreAndShow(damage * ScoreDefines.DAMAGE_DEALT); } // damage baze.SceneMgr.FloatingTextMgr.AddFloatingText(damage, new Vector((other as Asteroid).Center.X, (other as Asteroid).Center.Y - 10), FloatingTextManager.TIME_LENGTH_1, FloatingTextType.DAMAGE, FloatingTextManager.SIZE_MEDIUM); SoundManager.Instance.StartPlayingOnce(SharedDef.MUSIC_DAMAGE_TO_BASE); baze.Integrity -= damage; baze.Owner.Statistics.DamageTaken += damage; EmmitorGroup g = ParticleEmmitorFactory.CreateAsteroidExplosionEmmitors(me.SceneMgr, other.Center); g.Attach(me.SceneMgr, false); if (baze.Owner.IsCurrentPlayer()) { me.SceneMgr.ScreenShakingMgr.Start(ShakePower.WEAK); } if (baze.Owner.IsCurrentPlayerOrBot()) { spawnParticles(other); } } }
protected override void OnDeath() { if (me is MiningModule) { module.Owner.Statistics.DeadTime += SharedDef.SPECTATOR_RESPAWN_TIME; } module.GetControlOfType <HpBarControl>().Bar.Percentage = 0; module.GetControlOfType <RespawningObjectControl>().Die(SharedDef.SPECTATOR_RESPAWN_TIME); Vulnerable = false; EmmitorGroup g = ParticleEmmitorFactory.CreateExplosionEmmitors(module.SceneMgr, module.Center); g.Attach(module.SceneMgr, false); if (me.SceneMgr.GetCurrentPlayer().Device == module) { me.SceneMgr.ScreenShakingMgr.Start(ShakePower.STRONG); } }