private void spawnParticles(ISceneObject other) { Vector direction; Vector collision; if (other is Asteroid) { Asteroid a = other as Asteroid; collision = a.Center + (a.Direction * a.Radius); } else if (other is IMovable) { IMovable o = other as IMovable; collision = o.Center; } else { return; } direction = new Vector(0, -1); EmmitorGroup g = ParticleEmmitorFactory.CreateBaseExplosionEmmitors(baze, collision, direction); g.Attach(me.SceneMgr); }
public static EmmitorGroup CreateAsteroidExplosionEmmitors(SceneMgr mgr, Vector position) { ParticleEmmitor smokeEmmitor = CreateFireParticleEmmitor(mgr, position, Color.FromArgb(135, 0, 0, 0)); smokeEmmitor.EmitingTime = 0.5f; smokeEmmitor.Amount = 20; smokeEmmitor.MinLife = 1.0f; smokeEmmitor.MaxLife = 1.2f; smokeEmmitor.MinSize = 5; smokeEmmitor.MaxSize = 6f; smokeEmmitor.MinForce = 3; smokeEmmitor.MaxForce = 4; smokeEmmitor.FireAll = true; ParticleEmmitor fireEmmitor = CreateFireParticleEmmitor(mgr, position, Color.FromArgb(120, 255, 120, 0)); fireEmmitor.EmitingTime = 0.5f; fireEmmitor.Amount = 20; fireEmmitor.MinLife = 0.8f; fireEmmitor.MaxLife = 1.0f; fireEmmitor.MinSize = 5; fireEmmitor.MaxSize = 6f; fireEmmitor.MinForce = 3; fireEmmitor.MaxForce = 4; fireEmmitor.FireAll = true; EmmitorGroup g = new EmmitorGroup(); g.Position = position; g.Add(smokeEmmitor); g.Add(fireEmmitor); return(g); }
private void CreateEmmitor(Vector position) { EmmitorGroup g = ParticleEmmitorFactory.CreateFireEmmitors(me.SceneMgr, position); emmitors.Push(g); g.Attach(me.SceneMgr, false); }
public virtual void HitAsteroid(IDestroyable asteroid) { if (hit) { return; } else { hit = true; } if (bullet.Owner.IsCurrentPlayerOrBot()) { bullet.Owner.AddScoreAndShow(ScoreDefines.CANNON_HIT); if (bullet.Owner.IsCurrentPlayer()) { bullet.SceneMgr.FloatingTextMgr.AddFloatingText(ScoreDefines.CANNON_HIT, bullet.Center, FloatingTextManager.TIME_LENGTH_1, FloatingTextType.SCORE); } if (asteroid is UnstableAsteroid) { Rect opponentLoc = PlayerBaseLocation.GetBaseLocation(bullet.Owner.GetPosition() == PlayerPosition.RIGHT ? PlayerPosition.LEFT : PlayerPosition.RIGHT); double xMin = opponentLoc.X; double xMax = opponentLoc.X + opponentLoc.Width; if (asteroid.Position.Y > SharedDef.VIEW_PORT_SIZE.Height * 0.4 && asteroid.Position.X >= xMin && asteroid.Position.X <= xMax) { if (bullet.Owner.IsCurrentPlayer()) { bullet.SceneMgr.FloatingTextMgr.AddFloatingText(Strings.ft_score_cannon_unstable_above_enemy, bullet.Center, FloatingTextManager.TIME_LENGTH_4, FloatingTextType.BONUS_SCORE, FloatingTextManager.SIZE_BIG, false, true); } bullet.Owner.AddScoreAndShow(ScoreDefines.CANNON_DESTROYED_UNSTABLE_ASTEROID_ABOVE_ENEMY); } } } asteroid.TakeDamage(bullet.Damage, bullet); NetOutgoingMessage msg = bullet.SceneMgr.CreateNetMessage(); msg.Write((int)PacketType.BULLET_HIT); msg.Write(bullet.Id); msg.Write(asteroid.Id); msg.Write(bullet.Damage); bullet.SceneMgr.SendMessage(msg); EmmitorGroup g = ParticleEmmitorFactory.CreateBulletImplosionEmmitor(bullet.SceneMgr, bullet.Center, bullet.Color); g.Attach(bullet.SceneMgr, false); }
private void DespawnEmmitor() { if (emmitors.Count == 0) { return; } EmmitorGroup g = emmitors.Pop(); g.Stop(); dead.Enqueue(g); }
public void DoCollideWith(ISceneObject other, float tpf) { if (other is Asteroid && (other as Asteroid).Enabled) { other.DoRemoveMe(); // nebudou hitovat objekty, ktere jsou uz pod horizontem if (other.Center.Y > baze.Position.Y + baze.Size.Height) { return; } int damage = (other as Asteroid).Radius / 2; // score Player otherPlayer = baze.SceneMgr.GetOtherActivePlayer(baze.Owner.GetId()); if (otherPlayer != null && otherPlayer.IsCurrentPlayer()) { Vector textPos = new Vector(otherPlayer.GetBaseLocation().X + (otherPlayer.GetBaseLocation().Width / 2), otherPlayer.GetBaseLocation().Y - 20); baze.SceneMgr.FloatingTextMgr.AddFloatingText(damage * ScoreDefines.DAMAGE_DEALT, textPos, FloatingTextManager.TIME_LENGTH_2, FloatingTextType.SCORE, FloatingTextManager.SIZE_MEDIUM); } if (otherPlayer != null && otherPlayer.IsCurrentPlayerOrBot()) { otherPlayer.AddScoreAndShow(damage * ScoreDefines.DAMAGE_DEALT); } // damage baze.SceneMgr.FloatingTextMgr.AddFloatingText(damage, new Vector((other as Asteroid).Center.X, (other as Asteroid).Center.Y - 10), FloatingTextManager.TIME_LENGTH_1, FloatingTextType.DAMAGE, FloatingTextManager.SIZE_MEDIUM); SoundManager.Instance.StartPlayingOnce(SharedDef.MUSIC_DAMAGE_TO_BASE); baze.Integrity -= damage; baze.Owner.Statistics.DamageTaken += damage; EmmitorGroup g = ParticleEmmitorFactory.CreateAsteroidExplosionEmmitors(me.SceneMgr, other.Center); g.Attach(me.SceneMgr, false); if (baze.Owner.IsCurrentPlayer()) { me.SceneMgr.ScreenShakingMgr.Start(ShakePower.WEAK); } if (baze.Owner.IsCurrentPlayerOrBot()) { spawnParticles(other); } } }
public static EmmitorGroup CreateBaseExplosionEmmitors(Base baze, Vector collision, Vector direction) { ParticleEmmitor f = CreateFlashParticleEmmitor(baze.SceneMgr, collision, Color.FromRgb(250, 250, 150)); f.MinSize = 2; f.MaxSize = 3; ParticleEmmitor d = CreateBaseDebrisEmmitor(baze.SceneMgr, collision, direction, baze.Color); EmmitorGroup g = new EmmitorGroup(); g.Add(f); g.Add(d); return(g); }
public static EmmitorGroup CreateBulletImplosionEmmitor(SceneMgr mgr, Vector position, Color color) { ParticleEmmitor e1 = CreateShockWaveParticleEmmitor(mgr, position, color); e1.SizeMultiplier = 20; e1.MinLife = 0.25f; e1.MaxLife = 0.25f; e1.MinSize = 0.2f; e1.MaxSize = 0.2f; EmmitorGroup g = new EmmitorGroup(); g.Add(e1); return(g); }
protected override void OnDeath() { if (me is MiningModule) { module.Owner.Statistics.DeadTime += SharedDef.SPECTATOR_RESPAWN_TIME; } module.GetControlOfType <HpBarControl>().Bar.Percentage = 0; module.GetControlOfType <RespawningObjectControl>().Die(SharedDef.SPECTATOR_RESPAWN_TIME); Vulnerable = false; EmmitorGroup g = ParticleEmmitorFactory.CreateExplosionEmmitors(module.SceneMgr, module.Center); g.Attach(module.SceneMgr, false); if (me.SceneMgr.GetCurrentPlayer().Device == module) { me.SceneMgr.ScreenShakingMgr.Start(ShakePower.STRONG); } }
public static EmmitorGroup CreateFireEmmitors(SceneMgr mgr, Vector position) { ParticleEmmitor smokeEmmitor = CreateFireParticleEmmitor(mgr, position, Color.FromArgb(80, 0, 0, 0)); smokeEmmitor.Amount = 60; smokeEmmitor.MinLife = 4f; smokeEmmitor.MaxLife = 5f; smokeEmmitor.MinSize = 0.7f; smokeEmmitor.MaxSize = 1.2f; smokeEmmitor.MinForce = 2; smokeEmmitor.MaxForce = 3; smokeEmmitor.Direction = new Vector(0, -1); smokeEmmitor.MinAngle = (float)-Math.PI / 30; smokeEmmitor.MaxAngle = (float)Math.PI / 30; smokeEmmitor.Infinite = true; ParticleEmmitor fireEmmitor = CreateFireParticleEmmitor(mgr, position, Color.FromArgb(120, 255, 155, 0)); fireEmmitor.Amount = 50; fireEmmitor.MinLife = 0.5f; fireEmmitor.MaxLife = 1.2f; fireEmmitor.MinSize = 1f; fireEmmitor.MaxSize = 1.5f; fireEmmitor.MinForce = 5; fireEmmitor.MaxForce = 6; fireEmmitor.Direction = new Vector(0, -1); fireEmmitor.MinAngle = (float)-Math.PI / 20; fireEmmitor.MaxAngle = (float)Math.PI / 20; fireEmmitor.Infinite = true; EmmitorGroup g = new EmmitorGroup(); g.Position = position; g.Add(smokeEmmitor); g.Add(fireEmmitor); return(g); }
private void SpawnEmmitor() { Vector v = new Vector(1, 0); v = v.Rotate(FastMath.LinearInterpolate(0, -Math.PI, rand.NextDouble())); //v *= FastMath.LinearInterpolate(0, baze.Size.Height, rand.NextDouble()); v *= baze.Size.Height; v.X += baze.Position.X + baze.Size.Width / 2; v.Y += baze.Position.Y + baze.Size.Height; if (dead.Count > 0) { EmmitorGroup g = dead.Dequeue(); g.Position = v; g.Start(); emmitors.Push(g); } else { CreateEmmitor(v); } }
private void CreateSpark() { ParticleNode node = new ParticleNode(me.SceneMgr, IdMgr.GetNewId(me.SceneMgr.GetCurrentPlayer().GetId())); // TODO spawn in a whole volume bool left = me.SceneMgr.GetRandomGenerator().Next(2) == 0 ? false : true; if (left) { Vector position = (meNode.Center - (meNode.Direction.Rotate(Math.PI / 4) * (asteroid.Radius))); position += meNode.Direction * (asteroid.Radius * 1.5); node.Position = position; node.Direction = meNode.Direction.Rotate(FastMath.DegToRad(-10)); } else { Vector position = (meNode.Center - (meNode.Direction.Rotate(-Math.PI / 4) * (asteroid.Radius))); position += meNode.Direction * (asteroid.Radius * 1.5); node.Position = position; node.Direction = meNode.Direction.Rotate(FastMath.DegToRad(10)); } float minSize = (float)FastMath.LinearInterpolate(0.2, 0.5, me.SceneMgr.GetRandomGenerator().NextDouble()); float maxSize = minSize * 1.2f; ParticleEmmitor smokeEmmitor = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(80, 0, 0, 0)); smokeEmmitor.Amount = 20; smokeEmmitor.MinLife = 0.3f; smokeEmmitor.MaxLife = 0.4f; smokeEmmitor.MinSize = minSize * 1.3f; smokeEmmitor.MaxSize = maxSize * 1.3f; smokeEmmitor.SpawnRadius = 4f; smokeEmmitor.Infinite = true; ParticleEmmitor fireEmmitor = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(150, 255, 100, 0)); fireEmmitor.Amount = 20; fireEmmitor.MinLife = 0.1f; fireEmmitor.MaxLife = 0.2f; fireEmmitor.MinSize = minSize * 1.1f; fireEmmitor.MaxSize = maxSize * 1.1f; fireEmmitor.Infinite = true; ParticleEmmitor fireEmmitor2 = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(200, 255, 200, 0)); fireEmmitor2.Amount = 20; fireEmmitor2.MinLife = 0.1f; fireEmmitor2.MaxLife = 0.1f; fireEmmitor2.MinSize = minSize; fireEmmitor2.MaxSize = maxSize; fireEmmitor2.Infinite = true; EmmitorGroup grp = new EmmitorGroup(); grp.Add(smokeEmmitor); grp.Add(fireEmmitor); grp.Add(fireEmmitor2); node.AddEmmitorGroup(grp, new Vector(), false); NewtonianMovementControl nmc = new NewtonianMovementControl(); nmc.Speed = (asteroid.GetControlOfType <IMovementControl>().RealSpeed / tpf) * 0.75f; node.AddControl(nmc); node.AddControl(new LimitedLifeControl((float)FastMath.LinearInterpolate(0.5, 2, me.SceneMgr.GetRandomGenerator().NextDouble()))); me.SceneMgr.DelayedAttachToScene(node); }