void Start() { colorOfText.normal.textColor = Color.black; colorOfText.fontSize = 20; answerToRiddle = new char[4]; numbers = GameObject.Find("Code").GetComponent <Text>(); emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>(); }
void Start() { playerControler = GetComponent <PlayerControler>(); itemDisplay = GetComponentInChildren <ItemDisplay>(); itemsPickUp = GetComponent <ItemsPickUp>(); riddleCanvas = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>(); riddle = GameObject.Find("Riddles").GetComponent <RiddleAnswer>(); emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>(); generator = GameObject.Find("UsableItems").GetComponent <Generator>(); }
//Start Method #region Unity System Methods // Use this for initialization void Start() { //Generator Logic emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>(); generator = GameObject.Find("UsableItems").GetComponent <Generator>(); colorOfText.normal.textColor = Color.red; colorOfText.fontSize = 20; nameOfItem = "empty"; item = GetComponent <Item>(); itemsPickUp = GameObject.Find("Player").GetComponent <ItemsPickUp>(); }
public IActionResult CreateEmergencyCard([Bind("Id,StudentName,ParentOneName,ParentOneContact,ParentTwoName,ParentTwoContact,ECOneName,ECOneNumber,ECTwoName,ECTwoNumber,DocName,Allergies,StudentId,Student")] EmergencyCard card) { if (ModelState.IsValid) { var userId = this.User.FindFirstValue(ClaimTypes.NameIdentifier); var parent = _context.Parents.Where(c => c.IdentityUserId == userId).FirstOrDefault(); card.Student = parent.Student; card.StudentId = parent.StudentId; _context.Add(card); _context.SaveChanges(); return(RedirectToAction("Index")); } return(RedirectToAction("Index")); }