예제 #1
0
 void Start()
 {
     colorOfText.normal.textColor = Color.black;
     colorOfText.fontSize         = 20;
     answerToRiddle = new char[4];
     numbers        = GameObject.Find("Code").GetComponent <Text>();
     emergencyCard  = GameObject.Find("UsableItems").GetComponent <EmergencyCard>();
 }
예제 #2
0
 void Start()
 {
     playerControler = GetComponent <PlayerControler>();
     itemDisplay     = GetComponentInChildren <ItemDisplay>();
     itemsPickUp     = GetComponent <ItemsPickUp>();
     riddleCanvas    = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>();
     riddle          = GameObject.Find("Riddles").GetComponent <RiddleAnswer>();
     emergencyCard   = GameObject.Find("UsableItems").GetComponent <EmergencyCard>();
     generator       = GameObject.Find("UsableItems").GetComponent <Generator>();
 }
예제 #3
0
 //Start Method
 #region Unity System Methods
 // Use this for initialization
 void Start()
 {
     //Generator Logic
     emergencyCard = GameObject.Find("UsableItems").GetComponent <EmergencyCard>();
     generator     = GameObject.Find("UsableItems").GetComponent <Generator>();
     colorOfText.normal.textColor = Color.red;
     colorOfText.fontSize         = 20;
     nameOfItem  = "empty";
     item        = GetComponent <Item>();
     itemsPickUp = GameObject.Find("Player").GetComponent <ItemsPickUp>();
 }
 public IActionResult CreateEmergencyCard([Bind("Id,StudentName,ParentOneName,ParentOneContact,ParentTwoName,ParentTwoContact,ECOneName,ECOneNumber,ECTwoName,ECTwoNumber,DocName,Allergies,StudentId,Student")] EmergencyCard card)
 {
     if (ModelState.IsValid)
     {
         var userId = this.User.FindFirstValue(ClaimTypes.NameIdentifier);
         var parent = _context.Parents.Where(c => c.IdentityUserId == userId).FirstOrDefault();
         card.Student   = parent.Student;
         card.StudentId = parent.StudentId;
         _context.Add(card);
         _context.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(RedirectToAction("Index"));
 }