Пример #1
0
    private void UpdateCablePreview()
    {
        ElectricNetworkConnector electricNetworkConnector = gameObjectToBePlaced.GetComponent <ElectricNetworkConnector>();

        // First, clear all preview cables
        PlayerManager.electricNetworkManager.ClearPreviewNetworkEdges();

        // Then add them for each electric node collider
        //TODO: Due to refactoring this should probably only be called, when the Preview Updates (and not each tick)
        electricNetworkConnector.ShowPlacementPreviewOfElectricNetworkNodeAddOn(PlayerManager.electricNetworkManager, electricCollisionHandler);
    }