private void UpdateCablePreview() { ElectricNetworkConnector electricNetworkConnector = gameObjectToBePlaced.GetComponent <ElectricNetworkConnector>(); // First, clear all preview cables PlayerManager.electricNetworkManager.ClearPreviewNetworkEdges(); // Then add them for each electric node collider //TODO: Due to refactoring this should probably only be called, when the Preview Updates (and not each tick) electricNetworkConnector.ShowPlacementPreviewOfElectricNetworkNodeAddOn(PlayerManager.electricNetworkManager, electricCollisionHandler); }