Пример #1
0
 private void TryUseEffect()
 {
     if (reloadingEntity.IsReloaded && sight.activeSelf)
     {
         sightLogic.DestroyAim();
         reloadingEntity.StartReload(this);
         EffectShower.AddOrUpdate(destroyIcon, EffectType.Reloadable, reloadingEntity.ReloadingTime);
     }
 }
Пример #2
0
    public override void Change(PlayerCharacterLogic character)
    {
        base.Change(character);

        TouchDetector.OnDoubleClick.Subscribe
        (
            () =>
        {
            if (restoreEntity.IsReloaded)
            {
                restoreEntity.StartReload(this);
                character.RestoreHealth(restoredHealth);

                EffectShower.AddOrUpdate(restoredIcon, EffectType.Reloadable, restoreEntity.ReloadingTime);
                particle.Play();
            }
        }
        ).AddTo(subscribers);
    }
Пример #3
0
 private void Start()
 {
     EffectShower.AddOrUpdate(restoredIcon, EffectType.Reloadable, restoreEntity.ReloadingTime);
 }