IEnumerator AutoDisable() { yield return(new WaitForSeconds(0.667f / timescale)); renderer.enabled = false; EffectShower.Get().SetEnd(idx); }
public void Miss() { enabled = false; renderer.enabled = false; processed = true; if (connector) { var renderer = connector.GetComponent <SpriteRenderer>(); var color = renderer.color; color.a /= 2; renderer.color = color; if ((int)type >= 2) { renderer.enabled = false; } else { connector.getSecondJoint().GetComponent <note>().Miss(); connector.SetFirstJoint(transform.parent); } } EffectShower.Get().Miss(transform); SoundEffectManager.Get().PlayHitSound(); checker.Next(); }
private void TryUseEffect() { if (reloadingEntity.IsReloaded && sight.activeSelf) { sightLogic.DestroyAim(); reloadingEntity.StartReload(this); EffectShower.AddOrUpdate(destroyIcon, EffectType.Reloadable, reloadingEntity.ReloadingTime); } }
private void Awake() { reserve = new BubbleEffect[reserve_count]; playing = new bool[reserve_count]; for (int i = 0; i < reserve_count; ++i) { var obj = Instantiate(prefab_effect, transform); reserve[i] = obj.GetComponent <BubbleEffect>(); reserve[i].SetIdx(i); playing[i] = false; } global = this; }
public void Clear(Score.ScoreType type) { enabled = false; renderer.enabled = false; processed = true; if (connector) { if ((int)this.type >= 2) { connector.GetComponent <SpriteRenderer>().enabled = false; } else { connector.SetFirstJoint(transform.parent); } } if (type == Score.ScoreType.Good) { // Debug.Log("Good"); DobbyControll.Get().Damage(5); EffectShower.Get().Good(transform); Score.Get().Up(150); } else if (type == Score.ScoreType.Great) { // Debug.Log("Great"); DobbyControll.Get().Damage(10); EffectShower.Get().Great(transform); Score.Get().Up(300); } switch (this.type) { case Type.UP: case Type.OUT_UP: SoundEffectManager.Get().PlayUpSound(); break; case Type.DOWN: case Type.OUT_DOWN: SoundEffectManager.Get().PlayDownSound(); break; default: break; } checker.Next(); }
private void Start() { wavesPool = new Pool(InstansiateWave()); TouchDetector.OnDoubleClick.Subscribe(() => { if (waveReloadingEntity.IsReloaded) { waveReloadingEntity.StartReload(this); wavesPool.PoolObject(); EffectShower.AddOrUpdate(waveSprite, EffectType.Reloadable, waveReloadingEntity.ReloadingTime); } }).AddTo(subscribers); EffectShower.AddOrUpdate(waveSprite, EffectType.Reloadable, waveReloadingEntity.ReloadingTime); }
private void Start() { sight = Instantiate(sightPrefab); sight.name = "Sight"; sightLogic = sight.GetComponent <SightLogic>(); sight.SetActive(false); for (int degree = -difference; degree < 180 + difference; degree++) { float angle = degree * Deg2Rad; new Vector2(Cos(angle), Sin(angle)).AddTo(directions); } EffectShower.AddOrUpdate(destroyIcon, EffectType.Reloadable, reloadingEntity.ReloadingTime); reloadingEntity.OnReloaded.Subscribe(FindAim).AddTo(subscribers); }
public override void Change(PlayerCharacterLogic character) { base.Change(character); TouchDetector.OnDoubleClick.Subscribe ( () => { if (restoreEntity.IsReloaded) { restoreEntity.StartReload(this); character.RestoreHealth(restoredHealth); EffectShower.AddOrUpdate(restoredIcon, EffectType.Reloadable, restoreEntity.ReloadingTime); particle.Play(); } } ).AddTo(subscribers); }
private void Start() { EffectShower.AddOrUpdate(restoredIcon, EffectType.Reloadable, restoreEntity.ReloadingTime); }