Пример #1
0
    public override void ProcessOnCastSpellBehaviour(Transform target)
    {
        EffectReciver effectReciver = target.gameObject.GetComponent <EffectReciver>();

        if (effectReciver)
        {
            effectReciver.AddEffect(_effect);
        }
    }
Пример #2
0
    public override void ProcessOnHitBehaviour(Collider collider)
    {
        EffectReciver effectReciver = collider.gameObject.GetComponent <EffectReciver>();

        if (effectReciver)
        {
            effectReciver.AddEffect(_effect);
        }
    }