public override void PlayEffect(InstanceID id, SpawnArea area, Vector3 velocity, float acceleration, float magnitude, AudioManager.ListenerInfo listenerInfo, AudioGroup audioGroup)
 {
     if (velocity.magnitude >= m_params.m_minSpeed && velocity.magnitude <= m_params.m_maxSpeed)
     {
         area.m_matrix = area.m_matrix * Matrix4x4.TRS(m_params.m_position, Quaternion.LookRotation(m_params.m_direction), Vector3.one);
         m_wrappedEffect.PlayEffect(id, area, velocity, acceleration, magnitude, listenerInfo, audioGroup);
     }
 }