private void ChangeLightColor(string effectName, Color color)
        {
            EffectCollection effectCollection = UnityEngine.Object.FindObjectOfType <EffectCollection>();

            if (effectCollection == null)
            {
                return;
            }
            EffectInfo effectInfo = effectCollection.m_effects.FirstOrDefault((EffectInfo e) => e.name == effectName);

            if (!(effectInfo == null))
            {
                Light component = effectInfo.GetComponent <Light>();
                if (!(component == null))
                {
                    component.color = color;
                }
            }
        }