void OnGUI() { // scene view mouse position Handles.BeginGUI(); UpdateSkin(); //Rect MyRenderRect = new Rect(0,0,350,400); //GUI.Label (MyRenderRect, ""); EditorVoxels.SetVoxelMode(GUILayout.Toggle(EditorVoxels.IsEditVoxels, "Voxel Edit Mode")); if (!EditorVoxels.GetVoxelEditMode()) { LevelSelectGui.MapSelectionGui(); } else { EditorVoxels.VoxelGui(); } LevelSelectGui.MapSelectionGui2(); Handles.EndGUI(); }
private static void OnScene(SceneView MySceneView) { EditorVoxels.RayTraceVoxels(MySceneView); }
//[MenuItem("Marz/Modes/Disable Voxel Mode Voxels")] public static void DisableVoxels() { EditorVoxels.SetVoxelMode(false); }
//[MenuItem("Marz/Modes/Enable Voxel Mode")] public static void EnableVoxels() { EditorVoxels.SetVoxelMode(true); }