public static Rect GetMainWindowPosition() { #if UNITY_2020_1_OR_NEWER return(EditorGUIUtility.GetMainWindowPosition()); #else return(EditorGUIUtilityProxy.GetMainWindowPosition()); #endif }
static void CreateAssetWithContentAndStartRenaming <T>(string assetName, string content) where T : ScriptableObject { CreateAssetWithContentAndStartRenaming(assetName, content, EditorGUIUtilityProxy.FindTexture(typeof(T))); }