private void InitializeNewSearch() { bool tooManyEntries = false; _list = EditorActions.FindUntextured(cbSelectedRooms.Checked, _maxEntries, out tooManyEntries); lblStatus.Text = "Search finished. "; if (tooManyEntries) { lblStatus.Text += "Too many entries, showing first " + _list.Count + "."; } else if (_list.Count == 0) { lblStatus.Text += "No untextured blocks found."; } else { lblStatus.Text += "Found " + _list.Count + " untextured blocks."; } RefreshList(); }