private void OnPolyDeselected(EditablePrimitive prim) { X.interactable = false; Y.interactable = false; Z.interactable = false; foreach (var ass in toggleAssoc) { ass.Item2.interactable = false; } }
private void OnPolySelected(EditablePrimitive prim) { X.interactable = true; Y.interactable = true; Z.interactable = true; foreach (var ass in toggleAssoc) { ass.Item2.interactable = true; } SyncPolyTypeToggles(); }
private void OnPolyDeselected(EditablePrimitive prim) { X.interactable = false; Y.interactable = false; Z.interactable = false; foreach (var ass in toggleAssoc) { ass.Item2.interactable = false; } pickTextureButton.interactable = false; polyTextureImage.texture = null; }
private void OnPolySelected(EditablePrimitive prim) { X.interactable = true; Y.interactable = true; Z.interactable = true; foreach (var ass in toggleAssoc) { ass.Item2.interactable = true; } var tex = LevelEditor.TextureDatabase[prim.Material.TexturePath]; polyTextureImage.texture = tex; pickTextureButton.interactable = true; SyncPolyTypeToggles(); room.text = prim.info.room.ToString(); }