public void onEditGroundButton(bool state) { if (state) { if ((mode == MainMode.EDIT) && (editSubMode != EditSubMode.EDIT_GROUND)) { editSubMode = EditSubMode.EDIT_GROUND; updateUIState(true); } } else { editSubMode = EditSubMode.NONE; updateUIState(true); } }
public void onDragButton(bool state) { if (state) { if ((mode == MainMode.EDIT) && (editSubMode != EditSubMode.ADD_FANT)) { editSubMode = EditSubMode.ADD_FANT; updateUIState(true); } } else { editSubMode = EditSubMode.NONE; updateUIState(true); } }
private void Start() { cameraStartupOrthographicSize = Camera.main.orthographicSize; mode = MainMode.PLAY; editSubMode = EditSubMode.NONE; if (levelLoader == null) { levelLoader = new LevelLoader(coinPrefab, canisterPrefab, metaPrefab, bombPrefab, boxPrefab, board_0Prefab, board_30Prefab, board_m30Prefab, groundEditable); } LoadLevel(); updateUIState(true); coinAmount = PlayerPrefs.GetInt("Coins", 0); updateCoinsText(); //DisableGC(); adjustManager.LoadAdjustPrefs(); }