Example #1
0
 public void onEditGroundButton(bool state)
 {
     if (state)
     {
         if ((mode == MainMode.EDIT) && (editSubMode != EditSubMode.EDIT_GROUND))
         {
             editSubMode = EditSubMode.EDIT_GROUND;
             updateUIState(true);
         }
     }
     else
     {
         editSubMode = EditSubMode.NONE;
         updateUIState(true);
     }
 }
Example #2
0
 public void onDragButton(bool state)
 {
     if (state)
     {
         if ((mode == MainMode.EDIT) && (editSubMode != EditSubMode.ADD_FANT))
         {
             editSubMode = EditSubMode.ADD_FANT;
             updateUIState(true);
         }
     }
     else
     {
         editSubMode = EditSubMode.NONE;
         updateUIState(true);
     }
 }
Example #3
0
    private void Start()
    {
        cameraStartupOrthographicSize = Camera.main.orthographicSize;

        mode        = MainMode.PLAY;
        editSubMode = EditSubMode.NONE;

        if (levelLoader == null)
        {
            levelLoader = new LevelLoader(coinPrefab, canisterPrefab, metaPrefab, bombPrefab, boxPrefab, board_0Prefab, board_30Prefab, board_m30Prefab, groundEditable);
        }

        LoadLevel();

        updateUIState(true);

        coinAmount = PlayerPrefs.GetInt("Coins", 0);
        updateCoinsText();

        //DisableGC();

        adjustManager.LoadAdjustPrefs();
    }