public EasyListViewModel(EasyList easyList) { Title = easyList.Title; Items = easyList.Items; EasyPacked = easyList.EasyPacked; QuantityText = easyList.QuantityText; }
// Cache // ********************************************************************** // MONO BEHAVIOUR CLASS OVERLOAD METHODS // ********************************************************************** void Start() { heartList = new EasyList <GameObject>(GlobalConfigs.ENTITY_MAX_HEALTH, heartPrefab); heartList.Resize(entityMaxHealth); // Spawn hearts at full health for (int i = 0; i < entityMaxHealth; i++) { SpawnHeartAtOffset(i); } }
// ***************************************************** // MONO BEHAVIOUR OVERRIDE // ***************************************************** // Start is called before the first frame update void Start() { // Cache audioSource = GetComponent <AudioSource>(); userConfigs = FindObjectOfType <UserConfigs>(); // State bins = new BinStereo(UserConfigs.MAX_FFT_SIZE); bands = new FreqBandStereo(userConfigs.numFreqBands); bandBufs = new FreqBandStereo(userConfigs.numFreqBands); _bandBufLeftDecrease = new EasyList <float>(100, userConfigs.bufDecreaseStart); // shouldn't ever be more than 100 freq bands _bandBufRightDecrease = new EasyList <float>(100, userConfigs.bufDecreaseStart); // shouldn't ever be more than 100 freq bands _bandBufLeftDecrease.Resize(userConfigs.numFreqBands); _bandBufRightDecrease.Resize(userConfigs.numFreqBands); // Set the audio clip to play audioSource.clip = userConfigs.audioClip; audioSource.Play(); }
public ListQuickie(ObservableCollection <EasyListViewModel> quickies) { InitializeComponent(); _quickies = quickies; var quickie = new EasyList(); var list = new ObservableCollection <ListItemViewModel>() { new ListItemViewModel() { Item = "Hat" }, new ListItemViewModel() { Item = "Gloves" } }; quickie.Items = list; QuickieListView.ItemsSource = quickie.Items; }
public ESArray(IEnumerable list) { _list = new EasyList <IESObject>(ToVirtuals(list).ToList()); }
public ESArray(params IESObject[] array) { _list = new EasyList <IESObject>(array); }
public ESArray(IEnumerable <IESObject> list) { _list = new EasyList <IESObject>(list); }
public ESArray() { _list = new EasyList <IESObject>(); }