Esempio n. 1
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 public EasyListViewModel(EasyList easyList)
 {
     Title        = easyList.Title;
     Items        = easyList.Items;
     EasyPacked   = easyList.EasyPacked;
     QuantityText = easyList.QuantityText;
 }
Esempio n. 2
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    // Cache

    // **********************************************************************
    //                 MONO BEHAVIOUR CLASS OVERLOAD METHODS
    // **********************************************************************

    void Start()
    {
        heartList = new EasyList <GameObject>(GlobalConfigs.ENTITY_MAX_HEALTH, heartPrefab);
        heartList.Resize(entityMaxHealth);

        // Spawn hearts at full health
        for (int i = 0; i < entityMaxHealth; i++)
        {
            SpawnHeartAtOffset(i);
        }
    }
Esempio n. 3
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    // *****************************************************
    //               MONO BEHAVIOUR OVERRIDE
    // *****************************************************

    // Start is called before the first frame update
    void Start()
    {
        // Cache
        audioSource = GetComponent <AudioSource>();
        userConfigs = FindObjectOfType <UserConfigs>();

        // State
        bins                  = new BinStereo(UserConfigs.MAX_FFT_SIZE);
        bands                 = new FreqBandStereo(userConfigs.numFreqBands);
        bandBufs              = new FreqBandStereo(userConfigs.numFreqBands);
        _bandBufLeftDecrease  = new EasyList <float>(100, userConfigs.bufDecreaseStart); // shouldn't ever be more than 100 freq bands
        _bandBufRightDecrease = new EasyList <float>(100, userConfigs.bufDecreaseStart); // shouldn't ever be more than 100 freq bands
        _bandBufLeftDecrease.Resize(userConfigs.numFreqBands);
        _bandBufRightDecrease.Resize(userConfigs.numFreqBands);

        // Set the audio clip to play
        audioSource.clip = userConfigs.audioClip;
        audioSource.Play();
    }
Esempio n. 4
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        public ListQuickie(ObservableCollection <EasyListViewModel> quickies)
        {
            InitializeComponent();

            _quickies = quickies;

            var quickie = new EasyList();

            var list = new ObservableCollection <ListItemViewModel>()
            {
                new ListItemViewModel()
                {
                    Item = "Hat"
                },
                new ListItemViewModel()
                {
                    Item = "Gloves"
                }
            };

            quickie.Items = list;

            QuickieListView.ItemsSource = quickie.Items;
        }
Esempio n. 5
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 public ESArray(IEnumerable list)
 {
     _list = new EasyList <IESObject>(ToVirtuals(list).ToList());
 }
Esempio n. 6
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 public ESArray(params IESObject[] array)
 {
     _list = new EasyList <IESObject>(array);
 }
Esempio n. 7
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 public ESArray(IEnumerable <IESObject> list)
 {
     _list = new EasyList <IESObject>(list);
 }
Esempio n. 8
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 public ESArray()
 {
     _list = new EasyList <IESObject>();
 }