Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        resumeEvent = new EscHit();
        gameEventManager.AddEvent(GameEventType.EscHit, resumeEvent);
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        gameObject.SetActive(activated);
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddListener(GameEventType.EscHit, escHit);
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddEvent(GameEventType.UpArrowHit, upArrowHit);
        gameEventManager.AddEvent(GameEventType.DownArrowHit, downArrowHit);
        gameEventManager.AddEvent(GameEventType.LeftArrowHit, leftArrowHit);
        gameEventManager.AddEvent(GameEventType.RightArrowHit, rightArrowHit);
        gameEventManager.AddEvent(GameEventType.EscHit, escHit);
        testAddListener(gameEventManager);
    }
Пример #4
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddListener(GameEventType.EscHit, escHit);
    }