// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); resumeEvent = new EscHit(); gameEventManager.AddEvent(GameEventType.EscHit, resumeEvent); }
// Start is called before the first frame update void Start() { gameObject.SetActive(activated); GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddListener(GameEventType.EscHit, escHit); }
// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddEvent(GameEventType.UpArrowHit, upArrowHit); gameEventManager.AddEvent(GameEventType.DownArrowHit, downArrowHit); gameEventManager.AddEvent(GameEventType.LeftArrowHit, leftArrowHit); gameEventManager.AddEvent(GameEventType.RightArrowHit, rightArrowHit); gameEventManager.AddEvent(GameEventType.EscHit, escHit); testAddListener(gameEventManager); }
// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddListener(GameEventType.EscHit, escHit); }