Пример #1
0
        protected override void OnEnemySpawn()
        {
            Ring = PoolManager.Instance.EnemyPool.Get <RingEnemyRing>();
            Ring.transform.position = transform.position;
            Ring.OnSpawn();
            Ring.Host = this;

            PointValue += Ring.CurrentHealth;

            float maxY = SpaceUtil.WorldMap.Top.y - Ring.HeightHalf;
            float minY = SpaceUtil.WorldMap.Center.y + Ring.HeightHalf;

            float   targetY     = RandomUtil.Float(minY, maxY);
            Vector3 destination = new Vector3(transform.position.x, targetY);

            float distance = transform.position.y - targetY;
            float duration = MinimumTravelTime + distance;

            var moveTo = new MoveTo(this, destination, duration);

            Ease = new EaseIn(moveTo);
        }
Пример #2
0
 public EaseInOut()
 {
     easeIn = new EaseIn();
     easeOut = new EaseOut();
 }
Пример #3
0
    void CallFuncTest()
    {
        btn_text.text = "点击停止";
        var action = Sequence.Create(
            CallFunc.Create(CallBackO, "延时0.5秒"),
            DelayTime.Create(0.5f),
            CallFunc.Create(CallBackO, "图片移动"),
            MoveTo.Create(1f, 200, 100).InitSubjectTransform(image.transform),
            MoveTo.Create(1f, 0, 0).InitSubjectTransform(image.transform),
            CallFunc.Create(CallBackO, "颜色渐变"),
            ColorTo.Create(0.5f, 1, 0, 0, 1f).InitSubjectComponent(image),
            ColorTo.Create(0.5f, 0, 1, 0, 1f).InitSubjectComponent(image),
            ColorTo.Create(0.5f, 0, 0, 1, 1f).InitSubjectComponent(image),
            CallFunc.Create(CallBackO, "颜色reset"),
            ColorTo.Create(0.5f, 1, 1, 1, 1).InitSubjectComponent(image),
            CallFunc.Create(CallBackO, "渐隐"),
            FadeOut.Create(1f).InitSubjectComponent(image),
            CallFunc.Create(CallBackO, "渐出"),
            FadeIn.Create(1f).InitSubjectComponent(image),
            CallFunc.Create(CallBackO, "1秒闪烁5次"),
            Blink.Create(1f, 5),
            CallFunc.Create(CallBackO, "二阶贝塞尔曲线"),
            BezierTo.Create(2.0f, new Vector3(200, 100, 0), new Vector3(-100, 50, 0), new Vector3(100, 80, 0)).InitSubjectTransform(image.transform),
            CallFunc.Create(CallBackO, "移动回原点"),
            MoveTo.Create(1f, 0, 0).InitSubjectTransform(image.transform),
            CallFunc.Create(CallBackO, "边移动边放大"),
            Spawn.Create(MoveTo.Create(1.0f, 200, 100f), ScaleTo.Create(1.0f, 3.0f, 3.0f, 3.0f)),
            CallFunc.Create(CallBackO, "缩放位置回原位"),
            Spawn.Create(MoveTo.Create(1.0f, 0, 0), ScaleTo.Create(1.0f, 1f, 1f, 1f)),
            NumberBy.Create(2.0f, "数字跳跃,从100到200:{0:f2}", 100, 100).InitSubjectComponent(text),
            DelayTime.Create(0.5f),
            NumberTo.Create(2.0f, "数字跳跃,从200到0:{0:f2}", 200, 0).InitSubjectComponent(text),
            DelayTime.Create(0.5f),
            CallFunc.Create(CallBackO, "Image Filled"),
            FillAmountTo.Create(1.5f, 0f).InitSubjectComponent(image),
            FillAmountTo.Create(1.5f, 1.0f).InitSubjectComponent(image),
            CallFunc.Create(CallBackO, "reset"),
            CallFunc.Create(CallBackO, "旋转 放大2倍,复原。重复3次"),
            Repeat.Create(Spawn.Create(
                              RotationBy.Create(1.0f, 0, 0, 360f),
                              Sequence.Create(
                                  ScaleTo.Create(0.5f, 2.0f, 2.0f, 2.0f),
                                  ScaleTo.Create(0.5f, 1.0f, 1.0f, 1.0f))).InitSubjectTransform(image.transform), 3),
            ExtraAction.Create()
            );

        float toX        = 300f;
        var   easeAction = Sequence.Create(
            CallFunc.Create(CallBackO, "变速运动演示,图一正常,图二是变速运动"),
            DelayTime.Create(1f),
            CallFunc.Create(CallBackO, "当前变速是EaseIn"),
            DelayTime.Create(0.5f),
            Spawn.Create(
                MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseIn.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),
            CallFunc.Create(CallBackO, "复位"),
            Spawn.Create(
                MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseIn.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),

            CallFunc.Create(CallBackO, "当前变速是EaseOut"),
            DelayTime.Create(0.5f),
            Spawn.Create(
                MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseOut.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),
            CallFunc.Create(CallBackO, "复位"),
            Spawn.Create(
                MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseOut.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),

            CallFunc.Create(CallBackO, "当前变速是EaseInOut"),
            DelayTime.Create(0.5f),
            Spawn.Create(
                MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseInOut.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),
            CallFunc.Create(CallBackO, "复位"),
            Spawn.Create(
                MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform),
                EaseInOut.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)),
            CallFunc.Create(CallBackO, "变速运动未完待续"),
            DelayTime.Create(1f),
            ExtraAction.Create()
            );

        CCActionManager.Instance.AddAction(Sequence.Create(action, easeAction, CallFunc.Create(CallBackEnd)), transform);
    }
Пример #4
0
 public EaseInOut()
 {
     easeIn  = new EaseIn();
     easeOut = new EaseOut();
 }