protected override void OnEnemySpawn() { Ring = PoolManager.Instance.EnemyPool.Get <RingEnemyRing>(); Ring.transform.position = transform.position; Ring.OnSpawn(); Ring.Host = this; PointValue += Ring.CurrentHealth; float maxY = SpaceUtil.WorldMap.Top.y - Ring.HeightHalf; float minY = SpaceUtil.WorldMap.Center.y + Ring.HeightHalf; float targetY = RandomUtil.Float(minY, maxY); Vector3 destination = new Vector3(transform.position.x, targetY); float distance = transform.position.y - targetY; float duration = MinimumTravelTime + distance; var moveTo = new MoveTo(this, destination, duration); Ease = new EaseIn(moveTo); }
public EaseInOut() { easeIn = new EaseIn(); easeOut = new EaseOut(); }
void CallFuncTest() { btn_text.text = "点击停止"; var action = Sequence.Create( CallFunc.Create(CallBackO, "延时0.5秒"), DelayTime.Create(0.5f), CallFunc.Create(CallBackO, "图片移动"), MoveTo.Create(1f, 200, 100).InitSubjectTransform(image.transform), MoveTo.Create(1f, 0, 0).InitSubjectTransform(image.transform), CallFunc.Create(CallBackO, "颜色渐变"), ColorTo.Create(0.5f, 1, 0, 0, 1f).InitSubjectComponent(image), ColorTo.Create(0.5f, 0, 1, 0, 1f).InitSubjectComponent(image), ColorTo.Create(0.5f, 0, 0, 1, 1f).InitSubjectComponent(image), CallFunc.Create(CallBackO, "颜色reset"), ColorTo.Create(0.5f, 1, 1, 1, 1).InitSubjectComponent(image), CallFunc.Create(CallBackO, "渐隐"), FadeOut.Create(1f).InitSubjectComponent(image), CallFunc.Create(CallBackO, "渐出"), FadeIn.Create(1f).InitSubjectComponent(image), CallFunc.Create(CallBackO, "1秒闪烁5次"), Blink.Create(1f, 5), CallFunc.Create(CallBackO, "二阶贝塞尔曲线"), BezierTo.Create(2.0f, new Vector3(200, 100, 0), new Vector3(-100, 50, 0), new Vector3(100, 80, 0)).InitSubjectTransform(image.transform), CallFunc.Create(CallBackO, "移动回原点"), MoveTo.Create(1f, 0, 0).InitSubjectTransform(image.transform), CallFunc.Create(CallBackO, "边移动边放大"), Spawn.Create(MoveTo.Create(1.0f, 200, 100f), ScaleTo.Create(1.0f, 3.0f, 3.0f, 3.0f)), CallFunc.Create(CallBackO, "缩放位置回原位"), Spawn.Create(MoveTo.Create(1.0f, 0, 0), ScaleTo.Create(1.0f, 1f, 1f, 1f)), NumberBy.Create(2.0f, "数字跳跃,从100到200:{0:f2}", 100, 100).InitSubjectComponent(text), DelayTime.Create(0.5f), NumberTo.Create(2.0f, "数字跳跃,从200到0:{0:f2}", 200, 0).InitSubjectComponent(text), DelayTime.Create(0.5f), CallFunc.Create(CallBackO, "Image Filled"), FillAmountTo.Create(1.5f, 0f).InitSubjectComponent(image), FillAmountTo.Create(1.5f, 1.0f).InitSubjectComponent(image), CallFunc.Create(CallBackO, "reset"), CallFunc.Create(CallBackO, "旋转 放大2倍,复原。重复3次"), Repeat.Create(Spawn.Create( RotationBy.Create(1.0f, 0, 0, 360f), Sequence.Create( ScaleTo.Create(0.5f, 2.0f, 2.0f, 2.0f), ScaleTo.Create(0.5f, 1.0f, 1.0f, 1.0f))).InitSubjectTransform(image.transform), 3), ExtraAction.Create() ); float toX = 300f; var easeAction = Sequence.Create( CallFunc.Create(CallBackO, "变速运动演示,图一正常,图二是变速运动"), DelayTime.Create(1f), CallFunc.Create(CallBackO, "当前变速是EaseIn"), DelayTime.Create(0.5f), Spawn.Create( MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform), EaseIn.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "复位"), Spawn.Create( MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform), EaseIn.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "当前变速是EaseOut"), DelayTime.Create(0.5f), Spawn.Create( MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform), EaseOut.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "复位"), Spawn.Create( MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform), EaseOut.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "当前变速是EaseInOut"), DelayTime.Create(0.5f), Spawn.Create( MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image.transform), EaseInOut.Create(MoveBy.Create(1.0f, toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "复位"), Spawn.Create( MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image.transform), EaseInOut.Create(MoveBy.Create(1.0f, -toX, 0f, 0f).InitSubjectTransform(image2.transform), 3f)), CallFunc.Create(CallBackO, "变速运动未完待续"), DelayTime.Create(1f), ExtraAction.Create() ); CCActionManager.Instance.AddAction(Sequence.Create(action, easeAction, CallFunc.Create(CallBackEnd)), transform); }