Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "chicken_enemy" && (cow.is_basic_attack || cow.is_special_attack_time) && cow.is_target_chicken) //충돌+(기본공격 or 고유공격 중)
        {
            E_chicken = GameObject.FindWithTag("chicken_enemy").GetComponent <E_ch_Attack>();
            E_chicken.hpMove(cow.attack);

            //Debug.Log("소 공격력: "+cow.attack);
            cow.is_Attack = true;
            camera_shake  = true;
        }
        if (other.gameObject.tag == "tiger_enemy" && (cow.is_basic_attack || cow.is_special_attack_time) && cow.is_target_tiger)
        {
            cow.is_Attack = true;
            camera_shake  = true;
        }
        if (other.gameObject.tag == "cow_enemy" && (cow.is_basic_attack || cow.is_special_attack_time) && cow.is_target_cow)
        {
            E_cow = GameObject.FindWithTag("cow_enemy").GetComponent <E_cow_Attack>();
            E_cow.hpMove(cow.attack);

            cow.is_Attack = true;
            camera_shake  = true;
        }
    }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        //적이랑 닿으면 camera 움직임
        if (other.gameObject.tag == "chicken_enemy" && tiger.is_basic_attack && tiger.is_target_chicken)
        {
            E_chicken = GameObject.FindWithTag("chicken_enemy").GetComponent <E_ch_Attack>();
            E_chicken.hpMove(tiger.attack);

            tiger.is_Attack = true;
        }
        if (other.gameObject.tag == "tiger_enemy" && tiger.is_basic_attack && tiger.is_target_tiger)
        {
            E_tiger = GameObject.FindWithTag("tiger_enemy").GetComponent <E_t_Attack>();
            E_tiger.hpMove(tiger.attack);

            tiger.is_Attack = true;
        }
        if (other.gameObject.tag == "cow_enemy" && tiger.is_basic_attack && tiger.is_target_cow)
        {
            E_cow = GameObject.FindWithTag("cow_enemy").GetComponent <E_cow_Attack>();
            E_cow.hpMove(tiger.attack);

            tiger.is_Attack = true;
        }
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        // isDie = GameObject.Find("Tiger_p").transform.GetChild(0).GetComponent<Tiger_Move>().isDie;

        HPMax     = 1000;
        hp        = HPMax;
        hp_bar    = GameObject.FindWithTag("TigerHp");
        hpbar_sx  = hp_bar.transform.localScale.x;
        hpbar_tx  = hp_bar.transform.localPosition.x;
        hpbar_tmp = hpbar_sx / HPMax;   //최대 체력에 따른 hp바 이동량 설정

        //hp 가져오기
        E_chicken_hp = GameObject.FindWithTag("chicken_enemy").GetComponent <E_ch_Attack>();
        E_cow_hp     = GameObject.FindWithTag("cow_enemy").GetComponent <E_cow_Attack>();
        E_tiger_hp   = GameObject.FindWithTag("tiger_enemy").GetComponent <E_t_Attack>();
        //

        fPazik = transform.GetChild(1).gameObject;
        fPazik.SetActive(false);
        cow     = GameObject.FindWithTag("cow").GetComponent <Cow_Attack>();
        chicken = GameObject.FindWithTag("chicken").GetComponent <Chicken_Attack>();

        //공격 레벨 가져오기
        item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>();
        level        = item_manager.tiger_level;

        //공격력 가져오기
        attack_data = GameObject.Find("AttackData").GetComponent <Attack_Data>();
        attack      = attack_data.getAttackValue(level);

        Debug.Log("호랑이 레벨: " + level + ", 공격력: " + attack);

        animator = GetComponent <Animator>();
    }
Пример #4
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Start Tree");

        a_E_cow = gameObject.GetComponent <E_cow_Attack>();

        //root에 더함
        root.AddChild(selector);

        //selector에 더함
        selector.AddChild(seqBehavior);//행동

        find_Target.E_cow_attack  = a_E_cow;
        basic_Attack.E_cow_attack = a_E_cow;

        //행동들
        seqBehavior.AddChild(find_Target);
        seqBehavior.AddChild(basic_Attack);

        behaviorProcess = BehaviorProcess();
        StartCoroutine(behaviorProcess);
    }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     E_cow  = GameObject.FindWithTag("cow_enemy").GetComponent <E_cow_Attack>();
     Camera = GameObject.FindWithTag("MainCamera").GetComponent <camera_shake>();
     cow    = GameObject.FindWithTag("cow").GetComponent <Cow_Attack>();
 }
Пример #6
0
    private void OnTriggerEnter(Collider other)
    {
        Vector3 pos;

        //적이랑 닿으면 camera 움직임
        if (other.gameObject.tag == "chicken_enemy")
        {
            E_chicken         = GameObject.FindWithTag("chicken_enemy").GetComponent <E_ch_Attack>();
            chicken.is_Attack = true;
            camera_shake      = true;
            if (!attacked)               //중복 방지
            {
                if (chicken.is_go_right) //적이 왼쪽 이면
                {
                    pos = new Vector3(other.transform.position.x - 1, other.transform.position.y, other.transform.position.z);
                }
                else//적이 오른쪽이면
                {
                    pos = new Vector3(other.transform.position.x + 1, other.transform.position.y, other.transform.position.z);
                }
                transform.position = Vector3.MoveTowards(other.transform.position, pos, 0.1f);
                E_chicken.hpMove(chicken.attack);
                if (E_chicken.hp <= 0)
                {
                    camera_shake = false;
                }
                attacked = true;
            }
        }
        if (other.gameObject.tag == "tiger_enemy")
        {
            E_tiger           = GameObject.FindWithTag("tiger_enemy").GetComponent <E_t_Attack>();
            chicken.is_Attack = true;
            camera_shake      = true;
            if (!attacked)               //중복 방지
            {
                if (chicken.is_go_right) //적이 왼쪽 이면
                {
                    pos = new Vector3(other.transform.position.x - 1, other.transform.position.y, other.transform.position.z);
                }
                else//적이 오른쪽이면
                {
                    pos = new Vector3(other.transform.position.x + 1, other.transform.position.y, other.transform.position.z);
                }
                transform.position = Vector3.MoveTowards(other.transform.position, pos, 0.1f);
                E_tiger.hpMove(chicken.attack);
                if (E_tiger.hp <= 0)
                {
                    camera_shake = false;
                }
                attacked = true;
            }
        }
        if (other.gameObject.tag == "cow_enemy")
        {
            E_cow             = GameObject.FindWithTag("cow_enemy").GetComponent <E_cow_Attack>();
            chicken.is_Attack = true;
            camera_shake      = true;
            if (!attacked)               //중복 방지
            {
                if (chicken.is_go_right) //적이 왼쪽 이면
                {
                    pos = new Vector3(other.transform.position.x - 1, other.transform.position.y, other.transform.position.z);
                }
                else//적이 오른쪽이면
                {
                    pos = new Vector3(other.transform.position.x + 1, other.transform.position.y, other.transform.position.z);
                }
                transform.position = Vector3.MoveTowards(other.transform.position, pos, 0.1f);
                E_cow.hpMove(chicken.attack);
                if (E_cow.hp <= 0)
                {
                    camera_shake = false;
                }
                attacked = true;
            }
        }
    }