Пример #1
0
 public override void HandleAnimationEvent(E_AnimEvent animEvent)
 {
     /*Debug.Log("HandleAnimationEvent " + animEvent);
      * Animation[AnimName].time = 0;
      * EndOfStateTime = (Animation[AnimName].length * 0.9f) + Time.timeSinceLevelLoad;*/
 }
Пример #2
0
    }     // state is finished or not

    public virtual void HandleAnimationEvent(E_AnimEvent animEvent)
    {
    }