public override void HandleAnimationEvent(E_AnimEvent animEvent) { /*Debug.Log("HandleAnimationEvent " + animEvent); * Animation[AnimName].time = 0; * EndOfStateTime = (Animation[AnimName].length * 0.9f) + Time.timeSinceLevelLoad;*/ }
} // state is finished or not public virtual void HandleAnimationEvent(E_AnimEvent animEvent) { }