Пример #1
0
        // CONSTRUCTORS


        /// <inheritdoc />
        public CardEffectHeal(int effectIdentifier, ETargetSelector selector) : base(effectIdentifier)
        {
            _selector = selector;
        }
Пример #2
0
 /// <summary>
 /// Return true if this card corresponds to the target selector passed in parameter, i.e the player can target
 /// the card with that.
 /// </summary>
 /// <param name="selector">The target selector to use.</param>
 /// <returns></returns>
 public abstract bool IsValidTarget(ETargetSelector selector);
Пример #3
0
        // CONSTRUCTORS

        // METHODS


        /// <inheritdoc />
        public CardEffectCriticalStrike(int effectIdentifier, ETargetSelector selector) : base(effectIdentifier, selector)
        {
        }