public void NoiseConnectOnce(NMap map, byte val) { NLocate loc1, loc2; FindLocationPair(map, val, out loc1, out loc2); NMove.Noise(map, loc1, loc2, 0, val); }
public static NMap DrunkMazeWallMap(int width, int height) { NMap map = new NMap(width, height, 255); NMove.DrunkardWalk(map, map.Center(), 0); return(map); }
public void AxisConnectOnce(NMap map, byte val) { NLocate loc1, loc2; FindLocationPair(map, val, out loc1, out loc2); NMove.AxisLine(map, loc1, loc2, val); }