/// <summary>
		/// <para> Sets the position where the overlay instance for the currently calling game should show notifications.</para>
		/// <para> This position is per-game and if this function is called from outside of a game context it will do nothing.</para>
		/// </summary>
		public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition) {
			InteropHelp.TestIfAvailableGameServer();
			NativeMethods.ISteamGameServerUtils_SetOverlayNotificationPosition(eNotificationPosition);
		}
Пример #2
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		public static extern void ISteamGameServerUtils_SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition);
Пример #3
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 /// <summary>
 /// <para> Sets the position where the overlay instance for the currently calling game should show notifications.</para>
 /// <para> This position is per-game and if this function is called from outside of a game context it will do nothing.</para>
 /// </summary>
 public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamUtils_SetOverlayNotificationPosition(CSteamAPIContext.GetSteamUtils(), eNotificationPosition);
 }
Пример #4
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 public void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition)
 {
     this.GetFunction <NativeSetOverlayNotificationPositionE>(this.Functions.SetOverlayNotificationPosition10)(this.ObjectAddress, eNotificationPosition);
 }
 ///  Sets the position where the overlay instance for the currently calling game should show notifications.
 ///  This position is per-game and if this function is called from outside of a game context it will do nothing.
 public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition)
 {
 }
Пример #6
0
 /// <summary>
 /// <para> Sets the position where the overlay instance for the currently calling game should show notifications.</para>
 /// <para> This position is per-game and if this function is called from outside of a game context it will do nothing.</para>
 /// </summary>
 public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition)
 {
     InteropHelp.TestIfAvailableGameServer();
     NativeMethods.ISteamGameServerUtils_SetOverlayNotificationPosition(eNotificationPosition);
 }