/// <summary> /// <para> Sets the position where the overlay instance for the currently calling game should show notifications.</para> /// <para> This position is per-game and if this function is called from outside of a game context it will do nothing.</para> /// </summary> public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition) { InteropHelp.TestIfAvailableGameServer(); NativeMethods.ISteamGameServerUtils_SetOverlayNotificationPosition(eNotificationPosition); }
public static extern void ISteamGameServerUtils_SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition);
/// <summary> /// <para> Sets the position where the overlay instance for the currently calling game should show notifications.</para> /// <para> This position is per-game and if this function is called from outside of a game context it will do nothing.</para> /// </summary> public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamUtils_SetOverlayNotificationPosition(CSteamAPIContext.GetSteamUtils(), eNotificationPosition); }
public void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition) { this.GetFunction <NativeSetOverlayNotificationPositionE>(this.Functions.SetOverlayNotificationPosition10)(this.ObjectAddress, eNotificationPosition); }
/// Sets the position where the overlay instance for the currently calling game should show notifications. /// This position is per-game and if this function is called from outside of a game context it will do nothing. public static void SetOverlayNotificationPosition(ENotificationPosition eNotificationPosition) { }