public void OnMoveButtonReleased(EMoveDirection dir) { switch (dir) { case EMoveDirection.Up: buttons[0] = 0; break; case EMoveDirection.Down: buttons[1] = 0; break; case EMoveDirection.Left: buttons[2] = 0; break; case EMoveDirection.Right: buttons[3] = 0; break; default: Debug.Log("Error: Undefined input for moving."); break; } for (int i = 0; i < 4; i++) { if (buttons[i] > btnCount) { buttons[i] -= 1; } } btnCount -= 1; }
public void SetDirection(EMoveDirection direction) { switch (_direction) { case EMoveDirection.Up: if (direction != EMoveDirection.Down) { _direction = direction; } break; case EMoveDirection.Down: if (direction != EMoveDirection.Up) { _direction = direction; } break; case EMoveDirection.Left: if (direction != EMoveDirection.Right) { _direction = direction; } break; case EMoveDirection.Right: if (direction != EMoveDirection.Left) { _direction = direction; } break; } }
public void OnMoveButtonPushed(EMoveDirection dir) { btnCount += 1; switch (dir) { case EMoveDirection.Up: buttons[0] = btnCount; break; case EMoveDirection.Down: buttons[1] = btnCount; break; case EMoveDirection.Left: buttons[2] = btnCount; break; case EMoveDirection.Right: buttons[3] = btnCount; break; default: Debug.Log("Error: Undefined input for moving."); break; } }
private void Update() { if (!Input.GetMouseButton(0)) { CurrentDirection = EMoveDirection.Stop; return; } float touchRatio = Vector2.Distance(transform.position, Input.mousePosition) / radius; if (touchRatio < minTouchRatio || touchRatio > maxTouchRatio) { return; } float angle = GlobalFunctions.GetAngle(Input.mousePosition, transform.position); if (angle >= -135f && angle < -45f) { CurrentDirection = EMoveDirection.Down; } else if (angle >= -45f && angle < 45f) { CurrentDirection = EMoveDirection.Right; } else if (angle >= 45f && angle < 135f) { CurrentDirection = EMoveDirection.Up; } else if (angle >= 135f || angle < -135f) { CurrentDirection = EMoveDirection.Left; } }
public Snake(Point point, string objSymbol, ConsoleColor objColor, EMoveDirection initDirection = EMoveDirection.Right) : base(point, objSymbol, objColor) { _direction = initDirection; _tail = new List <Point>(); _tail.Add(new Point(Position.X - 4, Position.Y)); _tail.Add(new Point(Position.X - 3, Position.Y)); _tail.Add(new Point(Position.X - 2, Position.Y)); _tail.Add(new Point(Position.X - 1, Position.Y)); }
public void Move(EMoveDirection direction) { InitializeIfNeeded(); var newStep = _currentPosition; switch (direction) { case EMoveDirection.Down: { newStep.y--; break; } case EMoveDirection.Up: { newStep.y++; break; } case EMoveDirection.Left: { newStep.x--; break; } case EMoveDirection.Right: { newStep.x++; break; } } var node = _mapCreationBehaviour.GetNode(newStep); if (node != null) { node.interaction.PerformInteraction(new Vector3(newStep.x, 0f, newStep.y)); if (!node.isObstacle) { _currentPosition = newStep; MoveRepresetnation(); } } }
public static Vector2 VectorForDirection(EMoveDirection direction) { switch (direction) { case EMoveDirection.Down: return(Vector2.down); case EMoveDirection.Right: return(Vector2.right); case EMoveDirection.Up: return(Vector2.up); case EMoveDirection.Left: return(Vector2.left); default: return(new Vector2()); } }
void Update() { float vertical = Input.GetAxis("Vertical"); float horizontal = Input.GetAxis("Horizontal"); if (PlayerController.LocalPlayer != null) { Debug.Log(vertical); Debug.Log(horizontal); EMoveDirection direction = EMoveDirection.Stop; if (horizontal > 0) { direction = EMoveDirection.Right; } else if (horizontal < 0) { direction = EMoveDirection.Left; } else if (vertical > 0) { direction = EMoveDirection.Up; } else if (vertical < 0) { direction = EMoveDirection.Down; } if (direction != EMoveDirection.Stop) { Debug.Log("Button pushed stage 1: " + direction); PlayerController.LocalPlayer.OnMoveButtonPushed(direction); PlayerController.LocalPlayer.OnMoveButtonReleased(direction); } } }
public MoveCommand(EMoveDirection direction) { _direction = direction; }
private bool BuildCycleRecursively(Tuple<int, int> startPoint, EMoveDirection moveDirection) { if (startPoint != _positiveEstimationPoint && IsMoveDirectionCorrect(moveDirection, startPoint, _positiveEstimationPoint)) { return true; } for (int i = 0; i < _basePlan.Count; i++) { if (!_basePlanUsingFlags[i]) { var nextPoint = _basePlan[i]; if (IsMoveDirectionCorrect(moveDirection, startPoint, nextPoint)) { _basePlanUsingFlags[i] = true; _cyclePointsOrdered.Push(nextPoint); if (BuildCycleRecursively(nextPoint, InverseMoveDirection(moveDirection))) { return true; } _basePlanUsingFlags[i] = false; _cyclePointsOrdered.Pop(); } } } return false; }
private bool IsMoveDirectionCorrect(EMoveDirection direction, Tuple<int, int> startPoint, Tuple<int, int> nextPoint) { return direction == EMoveDirection.Horizontal ? startPoint.Item1 == nextPoint.Item1 : startPoint.Item2 == nextPoint.Item2; }
private EMoveDirection InverseMoveDirection(EMoveDirection direction) { return direction == EMoveDirection.Horizontal ? EMoveDirection.Vertical : EMoveDirection.Horizontal; }
public void ChangeMoveDirection(EMoveDirection direction) { curDirection = direction; }
private MoveCommand(EMoveDirection p_direction) : base(ECommandTypes.MOVE) { m_direction = p_direction; }