// Token: 0x06000069 RID: 105 RVA: 0x000087A4 File Offset: 0x000069A4 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Galileo Observatory~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.GALtoRMS; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(RichardsMajesticStudio.sPos_limo, this.SpawnPoint); EManager.departure = GalileoObservatory.sPos_limo; EManager.arrival = RichardsMajesticStudio.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Richards Majestic Studio"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x060000B2 RID: 178 RVA: 0x00015970 File Offset: 0x00013B70 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Bolingbroke State Penitentiary~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.SCALL_1; EManager.currentCallType = EManager.CallType.Ambulance; this.distance = Vector3.Distance(DavisHospital_EMS.sPosAmbulance, this.SpawnPoint); EManager.departure = Bolingbroke_EMS.sPosAmbulance; EManager.arrival = DavisHospital_EMS.sPosProta; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Davis Hospital"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x06000075 RID: 117 RVA: 0x0000AA14 File Offset: 0x00008C14 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Kortz Center~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.KORtoMZB; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(MazeBank.sPos_limo, this.SpawnPoint); EManager.departure = KortzCenter.sPos_limo; EManager.arrival = MazeBank.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Maze Bank"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x060000A5 RID: 165 RVA: 0x000137D4 File Offset: 0x000119D4 public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Union Depository~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.UDPtoGOC; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(GolfClub.sPos_limo, this.SpawnPoint); EManager.departure = UnionDepository.sPos_limo; EManager.arrival = GolfClub.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "LS Golf Club"; EManager.currentCallState = EManager.CallState.Initiated; return(base.OnCalloutAccepted()); }
// Token: 0x06000093 RID: 147 RVA: 0x000103BC File Offset: 0x0000E5BC public override bool OnCalloutAccepted() { Game.DisplaySubtitle("Go to the ~g~Los Santos Airport~w~.", 5000); this.blBlip = new Blip(this.SpawnPoint); this.blBlip.Color = Color.LimeGreen; this.blBlip.EnableRoute(Color.LimeGreen); EManager.currentCall = EManager.Calls.LSAtoUD; EManager.currentCallType = EManager.CallType.Regular; this.distance = Vector3.Distance(UnionDepository.sPos_limo, this.SpawnPoint); EManager.departure = LSAirport.sPos_limo; EManager.arrival = UnionDepository.sPos_prota; EManager.riskLevel = "~y~Medium"; EManager.GenerateVIP(); EManager.currentDestination = "Union Depository"; EManager.currentCallState = EManager.CallState.Initiated; this.g = new Vehicle("LUXOR", new Vector3(-978f, -2997.384f, 14.548f), 59.197f); this.g.IsEngineOn = true; return(base.OnCalloutAccepted()); }