public static void Create(string pMessage, EErrorSeverity pSeverity) { #if UNITY_WSA || UNITY_WP8 || UNITY_WP8_1 Log.Create(pMessage, ELogType.ERROR); #else Log.Create(pMessage, pSeverity.GetAttribute<ErrorSeverityAttribute>().LogType); #endif if (pSeverity != EErrorSeverity.MINOR) { UnityEngine.Debug.Break(); } }
public static void Create(Exception pMessage, EErrorSeverity pSeverity) { Create(pMessage.Message, pSeverity); }