Пример #1
0
        public static void Create(string pMessage, EErrorSeverity pSeverity)
        {
            #if UNITY_WSA || UNITY_WP8 || UNITY_WP8_1
            Log.Create(pMessage, ELogType.ERROR);
            #else
            Log.Create(pMessage, pSeverity.GetAttribute<ErrorSeverityAttribute>().LogType);

            #endif

            if (pSeverity != EErrorSeverity.MINOR)
            {
                UnityEngine.Debug.Break();
            }
        }
Пример #2
0
 public static void Create(Exception pMessage, EErrorSeverity pSeverity)
 {
     Create(pMessage.Message, pSeverity);
 }