public string GetRegionTextureFileName(ECharRegions region) { StringBuilder path = new StringBuilder(256); M2SceneNode_getRegionTextureFileName(pointer, region, path, 256); return(path.ToString(0, path.Length)); }
public string GetRegionTextureFileName(ECharRegions region) { return(Marshal.PtrToStringAnsi(M2SceneNode_getRegionTextureFileName(pointer, region))); }
public static extern IntPtr M2SceneNode_getRegionTextureFileName( IntPtr node, ECharRegions region);
public static extern void M2SceneNode_getRegionTextureFileName( IntPtr node, ECharRegions region, StringBuilder path, uint size);