public string GetRegionTextureFileName(ECharRegions region)
        {
            StringBuilder path = new StringBuilder(256);

            M2SceneNode_getRegionTextureFileName(pointer, region, path, 256);
            return(path.ToString(0, path.Length));
        }
Exemple #2
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 public string GetRegionTextureFileName(ECharRegions region)
 {
     return(Marshal.PtrToStringAnsi(M2SceneNode_getRegionTextureFileName(pointer, region)));
 }
 public static extern IntPtr M2SceneNode_getRegionTextureFileName(
     IntPtr node,
     ECharRegions region);
 public static extern void M2SceneNode_getRegionTextureFileName(
     IntPtr node,
     ECharRegions region,
     StringBuilder path,
     uint size);