public void LoadWav() { string[] files = ECFile.FileCounts(directory); for (int i = 0; i < files.Length; i++) { audios.Add(gameObject.AddComponent <AudioSource>()); StartCoroutine(ECFile.LoadWAV(audios[i], ECFile.Path(files[i]))); if (i >= names.Count) { nameIndex.Add(ECFile.FileName(files[i]), i); } else { nameIndex.Add(names[i], i); } } }