public void LoadWav()
 {
     string[] files = ECFile.FileCounts(directory);
     for (int i = 0; i < files.Length; i++)
     {
         audios.Add(gameObject.AddComponent <AudioSource>());
         StartCoroutine(ECFile.LoadWAV(audios[i], ECFile.Path(files[i])));
         if (i >= names.Count)
         {
             nameIndex.Add(ECFile.FileName(files[i]), i);
         }
         else
         {
             nameIndex.Add(names[i], i);
         }
     }
 }