public void GetFile() { if (textFile && textFile.FileExists()) { textFile.GetData(); for (int i = 0; i < textFile.value.Length; i++) { if (textFile.value[i].Length > 0) { string[] data = ECCommons.Separate(textFile.separator, textFile.value[i]); switch (i) { case 0: portName = data[1]; break; case 1: timeout = int.Parse(data[1]); break; case 2: buffer = int.Parse(data[1]); break; case 3: readLength = int.Parse(data[1]); break; } } } } storeName = portName; tmpBuffer = buffer; state = ConnectionState.DISCONNECTED; }
void Ini() { if (monitorSet >= 0) { ECCommons.SetMonitorIndex(monitorSet, false, 800, 600); } }
// Use this for initialization public virtual void Start() { motionNumbers = new float[4]; motionNumbers[0] = 0; motionNumbers[1] = 0; motionNumbers[2] = 1; motionNumbers[3] = 1; canvasGroup = GetComponent <CanvasGroup>(); rt = ECCommons.SetComponent <RectTransform>(gameObject); events = ECCommons.SetComponent <ECUIEvent>(gameObject); if (childIndividual) { children.AddRange(GetComponentsInChildren <ECUIController>()); children.RemoveAt(0); if (children.Count < 1) { childIndividual = false; } } if (colorMask) { graphics.AddRange(GetComponentsInChildren <Graphic>()); } else if (GetComponent <Graphic>()) { graphics.Add(GetComponent <Graphic>()); } Invoke("Initialize", Time.deltaTime * iniDelay); }
void Submit(uint index) { value[index] = ECCommons.ListToString(separator, keys[index]) + separator; current[index] = ""; stateCode[index] = ""; timer[index] = 0; keys[index].Clear(); }
public static bool KeyCount(uint index, string key, int target) { int c = value[index].Contains(key) ? ECCommons.Separate(key, value[index]).Length : 0; if (c < target) { return(false); } return(true); }
// Update is called once per frame void Update() { //if (Input.GetKeyDown(KeyCode.L)) //{ //StartCoroutine(FileIO.LoadWAV(a = gameObject.AddComponent<AudioSource>(), "Piano/A4.wav")); //a = ECCommons.SetComponent<AudioSource>(gameObject); //a.clip = FileIO.LoadAudio("Piano/A4.wav"); //} //if (Input.GetKeyDown(KeyCode.Space)) a.Play(); str.text = ECCommons.BaseConvert(value, oriDigit, tarDigit, ECConstant.B256); result = str.text; }
IEnumerator StartTranslating(MotionBase mBase, float factor, float accel, float decel, Vector3 position, Vector3 eulerAngles, Vector3 scale, float delay) { isPaused = false; isMoving = true; Vector3 originPos = transform.position; Vector3 originAngle = transform.localEulerAngles; Vector3 originScale = transform.localScale; float distance = Vector3.Distance(originPos, position); float angle3D = ECCommons.Angle3D(originAngle, eulerAngles) * angularRatio; float scale3D = Vector3.Distance(originScale, scale) * scalingRatio; float dist = Mathf.Max(distance, angle3D, scale3D); GetMotionParatmers(mBase, factor, accel, decel, dist); if (dist > error && factor >= 0 && accel >= 0 && decel >= 0) { while (isMoving && rate != 1) { if (!isPaused) { Rate(); transform.position = Vector3.Lerp(originPos, position, rate); transform.localEulerAngles = Vector3.Lerp(originAngle, eulerAngles, rate); transform.localScale = Vector3.Lerp(originScale, scale, rate); } yield return(0); } } switch (loop) { case Loop.RESTART: transform.position = originPos; transform.localEulerAngles = originAngle; transform.localScale = originScale; Transformation(Method.TO, mBase, factor, accel, decel, position, eulerAngles, scale, delay); break; case Loop.REVERSE: Transformation(Method.TO, mBase, factor, accel, decel, originPos, originAngle, originScale, delay); break; case Loop.CONTINUE: Transformation(Method.BY, mBase, factor, accel, decel, position, eulerAngles, scale, delay); break; default: transform.position = position; transform.localEulerAngles = eulerAngles; transform.localScale = scale; isMoving = false; break; } }
string AddList(string data) { if (orderLength > 0) { data = ECCommons.FixLength(current, 0, orderLength - 1) + "." + data; current++; if (current >= Mathf.Pow(10, orderLength - 1)) { current = 0; } } return(data); }
public void Save(string path) { ECFile store = new ECFile(path); if (!store.DirectoryExists()) { store.CreateDirectory(); } path = store.directory + "/" + store.file + "_"; totalPaint++; while (ECFile.FileExists(path + ECCommons.FixLength(totalPaint, 0, 3) + "." + store.extension)) { totalPaint++; } paint.SaveTexture(path + ECCommons.FixLength(totalPaint, 0, 3) + "." + store.extension); }
public void GetData() { string[] tmp = ReadLines(); if (tmp.Length > 0) { bool renew = false; if (NullData() || data.Length < tmp.Length && data.Length <= 1 && value[0].Equals("DataName")) { dataLength = tmp.Length; data = new string[tmp.Length]; value = new string[tmp.Length]; for (byte i = 0; i < tmp.Length; i++) { value[i] = tmp[i]; string[] strs = ECCommons.Separate(separator, tmp[i]); data[i] = strs[0]; } return; } if (tmp.Length >= value.Length) { dataLength = value.Length; for (byte i = 0; i < value.Length; i++) { if (tmp[i].Length > data[i].Length) { value[i] = tmp[i]; string[] strs = ECCommons.Separate(separator, tmp[i]); data[i] = strs[0]; } else { renew = true; } } } if (tmp.Length < value.Length || renew) { SetData(); } } }
public void GetFile() { if (textFile && textFile.FileExists()) { textFile.GetData(); for (int i = 0; i < textFile.value.Length; i++) { string[] data = ECCommons.Separate(textFile.separator, textFile.value[i]); if (data.Length > 1) { switch (i) { case 0: connectName = data[1]; break; case 1: appName = data[1]; break; case 2: useUnityServer = data[1].Contains("T"); break; case 3: serverIP = data[1]; break; case 4: serverPort = int.Parse(data[1]); break; case 5: facilitatorIP = data[1]; break; case 6: facilitatorPort = int.Parse(data[1]); break; } } } } if (!useUnityServer) { MasterServer.ipAddress = serverIP; MasterServer.port = serverPort; Network.natFacilitatorIP = facilitatorIP; Network.natFacilitatorPort = facilitatorPort; } state = ConnectionState.DISCONNECTED; }
// Use this for initialization void Start() { if (orderLength > 0) { orderLength++; } receiverFolder = directory + "/" + receiverFolder; transmitterFolder = directory + "/" + transmitterFolder; if (startUpClear) { if (ReceiverFound()) { Directory.Delete(receiverFolder, true); } if (TransmitterFound()) { Directory.Delete(transmitterFolder, true); } } transferedData = ECCommons.FixLength(0, 0, orderLength); }
// Update is called once per frame void Update() { if (connection.type != ECNetwork.Type.CLIENT) { if (Input.GetKey(KeyCode.UpArrow)) { movingObject.transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); } if (Input.GetKey(KeyCode.DownArrow)) { movingObject.transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); } if (Input.GetKey(KeyCode.LeftArrow)) { movingObject.transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); } if (Input.GetKey(KeyCode.RightArrow)) { movingObject.transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); } if (connection.state == ConnectionState.CONNECTED) { if (connection.receivedData.Length == 1) { System.IO.File.WriteAllBytes("ScreenCap.png", ECCommons.RenderTexTo2D(cameras[1].GetComponent <Camera>().targetTexture).EncodeToPNG()); } connection.DataTransfer(ECCommons.Combine(", ", movingObject.transform.position.x, movingObject.transform.position.y, movingObject.transform.position.z, movingObject.transform.eulerAngles.x, movingObject.transform.eulerAngles.y, movingObject.transform.eulerAngles.z)); } /* * if (Input.GetKey(KeyCode.W)) * vrWand.transform.Translate(Vector3.up * Time.deltaTime); * * if (Input.GetKey(KeyCode.S)) * vrWand.transform.Translate(-Vector3.up * Time.deltaTime); * * if (Input.GetKey(KeyCode.A)) * vrWand.transform.Translate(Vector3.left * Time.deltaTime); * * if (Input.GetKey(KeyCode.D)) * vrWand.transform.Translate(-Vector3.left * Time.deltaTime); */ if (Input.GetAxis("6th") != 0) { vrWand.transform.Translate(-Vector3.left * Time.deltaTime * Input.GetAxis("6th")); } if (Input.GetAxis("7th") != 0) { vrWand.transform.Translate(Vector3.up * Time.deltaTime * Input.GetAxis("7th")); } } else { if (connection.state == ConnectionState.CONNECTED && connection.receivedData.Length == 6) { string[] data = ECCommons.Separate(", ", connection.receivedData); Vector3 pos = new Vector3(float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])); Vector3 rot = new Vector3(float.Parse(data[3]), float.Parse(data[4]), float.Parse(data[5])); movingObject.transform.position = pos; movingObject.transform.eulerAngles = rot; } else if (connection.state != ConnectionState.CONNECTED) { connection.autoConnect = true; connection.Disconnect(); } } }
public static Vector2[] VerticalPoints(Vector2 point, Vector2 center, float width, float height) { Vector2[] points = new Vector2[4]; float h = center.x; float k = center.y; float p = point.x - h; float q = point.y - k; float a = width; float b = height; //if (point.x == center.x || point.y == center.y) //{ // points[0] = new Vector2(h, k + b); // points[1] = new Vector2(h + a, k); // points[2] = new Vector2(h - a, k); // points[3] = new Vector2(h, k - b); //} //else //{ float a2 = a * a; float b2 = b * b; float b4 = b2 * b2; float q2 = q * q; float d = a2 - b2; float d2 = d * d; float B = 2 * b2 * q / d; float C = b2 * ((a2 * p * p + b2 * q2) / d2 - 1); float D = -2 * b4 * q / d; float E = -b4 * b2 * q2 / d2; Complex[] ys = ECCommons.QuarticRoots(1, B, C, D, E); Complex[] xs = new Complex[ys.Length]; for (int i = 0; i < xs.Length; i++) { if (ys[i].i == 0) { if (ys[i].r > b) { ys[i].r = b; } else if (ys[i].r < -b) { ys[i].r = -b; } //xs[i].r = a2 * p * ys[i].r / (d * ys[i].r + b2 * q); xs[i].r = a * System.Math.Sqrt(1 - ys[i].r * ys[i].r / b2); if (p < 0) { xs[i].r *= -1; } points[i] = new Vector2((float)xs[i].r + h, (float)ys[i].r + k); } else if (i > 0) { points[i] = points[0]; } else if (a > b) { points[i] = new Vector2(h, k + b); } else { points[i] = new Vector2(h + a, k); } } //} return(points); }
// Use this for initialization void Start() { GetFile(); view = ECCommons.SetComponent <NetworkView>(gameObject); }