public void GetAllPlayerCube_Tag(EAllocatorType allocatorType, out NativeArray <EntityRef> entityAry, out NativeArray <PlayerCubeTag> compArray, FuncEntityFilter <PlayerCube> filterFunc) { _FilterEntity(allocatorType, _entities._PlayerCubeAry._EntityAry, out entityAry, out compArray, filterFunc, (elst, clst, p) => { if (p->IsActive && filterFunc(p)) { elst.Add(p->EntityRef); clst.Add(p->Tag); } }); }
public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity) { var val = _entities.GetAllTransform3D_Scale(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector3> GetAllTransform3D_Forward(EAllocatorType allocatorType, E_EntityOfTransform3D entity) { var val = _entities.GetAllTransform3D_Forward(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector2> GetAllTransform2D_Position(EAllocatorType allocatorType, E_EntityOfTransform2D entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllTransform2D_Position(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <Prefab> GetAllPrefab(EAllocatorType allocatorType, E_EntityOfPrefab entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllPrefab(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <int> GetAllPlayerData_LocalId(EAllocatorType allocatorType, E_EntityOfPlayerData entity) { var val = _entities.GetAllPlayerData_LocalId(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity) { var val = _entities.GetAllMoveData_DeltaDeg(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <bool> GetAllCollisionAgent_IsSleep(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity) { var val = _entities.GetAllCollisionAgent_IsSleep(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity) { var val = _entities.GetAllCollisionAgent_Speed(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <MoveData> GetAllMoveData(EAllocatorType allocatorType, E_EntityOfMoveData entity) { var val = _entities.GetAllMoveData(entity); _RegisterAry(allocatorType, ref val); return(val); }
public NativeArray <CollisionShape> GetAllCollisionAgent_Collider(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity) { var val = _entities.GetAllCollisionAgent_Collider(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <AssetData> GetAllAssetData(EAllocatorType allocatorType, E_EntityOfAssetData entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllAssetData(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <PlayerCubeTag> GetAllPlayerCubeTag(EAllocatorType allocatorType, E_EntityOfPlayerCubeTag entity) { var val = _entities.GetAllPlayerCubeTag(entity); _RegisterAry(allocatorType, ref val); return(val); }
public NativeArray <Transform2D> GetAllTransform2D(EAllocatorType allocatorType, E_EntityOfTransform2D entity) { var val = _entities.GetAllTransform2D(entity); _RegisterAry(allocatorType, ref val); return(val); }
public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllTransform3D_Scale(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllCollisionAgent_Speed(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <int> GetAllAssetData_AssetId(EAllocatorType allocatorType, E_EntityOfAssetData entity) { var val = _entities.GetAllAssetData_AssetId(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <int> GetAllNavMeshAgent_Pad(EAllocatorType allocatorType, E_EntityOfNavMeshAgent entity) { var val = _entities.GetAllNavMeshAgent_Pad(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <int> GetAllPlayerData_LocalId(EAllocatorType allocatorType, E_EntityOfPlayerData entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllPlayerData_LocalId(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <int> GetAllNavMeshAgent_Pad(EAllocatorType allocatorType, E_EntityOfNavMeshAgent entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllNavMeshAgent_Pad(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllMoveData_DeltaDeg(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector2> GetAllTransform2D_Position(EAllocatorType allocatorType, E_EntityOfTransform2D entity) { var val = _entities.GetAllTransform2D_Position(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <Animator> GetAllAnimator(EAllocatorType allocatorType, E_EntityOfAnimator entity) { var val = _entities.GetAllAnimator(entity); _RegisterAry(allocatorType, ref val); return(val); }
public NativeArray <Prefab> GetAllPrefab(EAllocatorType allocatorType, E_EntityOfPrefab entity) { var val = _entities.GetAllPrefab(entity); _RegisterAry(allocatorType, ref val); return(val); }