public void GetAllPlayerCube_Tag(EAllocatorType allocatorType, out NativeArray <EntityRef> entityAry,
                                  out NativeArray <PlayerCubeTag> compArray, FuncEntityFilter <PlayerCube> filterFunc)
 {
     _FilterEntity(allocatorType, _entities._PlayerCubeAry._EntityAry, out entityAry, out compArray, filterFunc,
                   (elst, clst, p) => { if (p->IsActive && filterFunc(p))
                                        {
                                            elst.Add(p->EntityRef); clst.Add(p->Tag);
                                        }
                   });
 }
 public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity)
 {
     var val = _entities.GetAllTransform3D_Scale(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LVector3> GetAllTransform3D_Forward(EAllocatorType allocatorType, E_EntityOfTransform3D entity)
 {
     var val = _entities.GetAllTransform3D_Forward(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LVector2> GetAllTransform2D_Position(EAllocatorType allocatorType, E_EntityOfTransform2D entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllTransform2D_Position(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <Prefab> GetAllPrefab(EAllocatorType allocatorType, E_EntityOfPrefab entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllPrefab(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllPlayerData_LocalId(EAllocatorType allocatorType, E_EntityOfPlayerData entity)
 {
     var val = _entities.GetAllPlayerData_LocalId(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity)
 {
     var val = _entities.GetAllMoveData_DeltaDeg(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <bool> GetAllCollisionAgent_IsSleep(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_IsSleep(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_Speed(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <MoveData> GetAllMoveData(EAllocatorType allocatorType, E_EntityOfMoveData entity)
 {
     var val = _entities.GetAllMoveData(entity); _RegisterAry(allocatorType, ref val); return(val);
 }
 public NativeArray <CollisionShape> GetAllCollisionAgent_Collider(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_Collider(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <AssetData> GetAllAssetData(EAllocatorType allocatorType, E_EntityOfAssetData entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllAssetData(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <PlayerCubeTag> GetAllPlayerCubeTag(EAllocatorType allocatorType, E_EntityOfPlayerCubeTag entity)
 {
     var val = _entities.GetAllPlayerCubeTag(entity); _RegisterAry(allocatorType, ref val); return(val);
 }
 public NativeArray <Transform2D> GetAllTransform2D(EAllocatorType allocatorType, E_EntityOfTransform2D entity)
 {
     var val = _entities.GetAllTransform2D(entity); _RegisterAry(allocatorType, ref val); return(val);
 }
 public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllTransform3D_Scale(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllCollisionAgent_Speed(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllAssetData_AssetId(EAllocatorType allocatorType, E_EntityOfAssetData entity)
 {
     var val = _entities.GetAllAssetData_AssetId(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllNavMeshAgent_Pad(EAllocatorType allocatorType, E_EntityOfNavMeshAgent entity)
 {
     var val = _entities.GetAllNavMeshAgent_Pad(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllPlayerData_LocalId(EAllocatorType allocatorType, E_EntityOfPlayerData entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllPlayerData_LocalId(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllNavMeshAgent_Pad(EAllocatorType allocatorType, E_EntityOfNavMeshAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllNavMeshAgent_Pad(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllMoveData_DeltaDeg(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <LVector2> GetAllTransform2D_Position(EAllocatorType allocatorType, E_EntityOfTransform2D entity)
 {
     var val = _entities.GetAllTransform2D_Position(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <Animator> GetAllAnimator(EAllocatorType allocatorType, E_EntityOfAnimator entity)
 {
     var val = _entities.GetAllAnimator(entity); _RegisterAry(allocatorType, ref val); return(val);
 }
 public NativeArray <Prefab> GetAllPrefab(EAllocatorType allocatorType, E_EntityOfPrefab entity)
 {
     var val = _entities.GetAllPrefab(entity); _RegisterAry(allocatorType, ref val); return(val);
 }