void Start() { in_tutorial = (SceneManager.GetActiveScene().name == "LAB_Ian2" || SceneManager.GetActiveScene().name == "LAB_Ian3"); dc = GetComponent <Dynamic_Camera>(); tc = GetComponent <Tutorial_Camera>(); zoomIn = false; zoomingOut = false; }
// Start is called before the first frame update void Start() { // Make sure camera is at fromPos transform.position = fromPos; dynCamera = GetComponent <Dynamic_Camera>(); // Sweep to toPos isSweeping = false; StartCoroutine(Wait(1.0f)); }
// find players protected override void Start() { base.Start(); if (!use) { return; } dc = GetComponent <Dynamic_Camera>(); player_locs = GameObject.FindGameObjectsWithTag("Player"); //scale_bpm(.5f); //set_offset(.0f); }
// Start is called before the first frame update void Start() { winCamera = GameObject.FindGameObjectWithTag("WinCamera"); winCamera.SetActive(false); Time.timeScale = 2.0f; GameObject mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); if (mainCamera != null) { dc = mainCamera.GetComponent <Dynamic_Camera>(); } // _PlayerManager.Instance.CreatePlayers(); }
private void Start() { dc = GetComponent <Dynamic_Camera>(); shake = false; }